Now now you are better than that hyperbole. I think the idea is that should you manage to keep our around or should proved you SOMETHING. Look at other early arriving shock units: ass grens now get a 6th man to help them deal with increased enemy DPS later on. Ass engies get mines and what not to keep them providing. Ostroppen get an lmg to centralize DPS. The 221 gets the 223 upgrade that turns it into a cache AND map hax. The kuble gets shared vet and map hax. The wc51 gets arty, mark target AMD can reuse the crew in another vehicle if it survives. The 222 gets great scouting vet. The 251 gets mines.... The m3a1 gets shock? In a game based around unit preservation a unit shouldn't have a "shelf life". Sure it can lose its ability to operate on the front but it should still bring something to the table if it survives. I think that's all people want (if we discount the katy/ml-20 barrage, fear propaganda, b4 direct fire off map crowd. Which we should....
So 50% of those units all come in doctrines as opposed to the m3a1 which is literally in t1 just to bully OKW. I remember argueing with Mr. Smith 3-4 years back against this oppressive unit to remove it and Mr. Smith's reasoning for the garbage design of bullying OKW was "the unit needs to do something". We don't need another jesus vehicle that does everything like the WC51 which continues to break 1v1. Not because of it does everything lategame, but because it's oppressive early game. If the m3a1 receives buffs OKW should get fausts from the go like OST. Kubels, UCs, m3a1 from minute 1 are all garbage design. Encouraging buffs to non bleed units is just removing cover combat of the first 5 or so minutes of the game to pushing units from cover because of pathing.