A lot of things don't function as they were designed. What's important is their current design doesn't alter faction design and they remain a unique and fun unit for both sides of the VP.
I simply responded to an argument that shock troops are meant to have better grenades by design. That is is not simply the case.
As for smg paras being the closest thing, if o recall smg paras also have tactical advance to make them more spooky, self healing, a timed demo, forward reinforcement and sprint with vet. The closest thing isn't so close really....
Imo Shocks are the strongest QCQ and they are more powerful than rangers or paras, regardless how close that is they are the remain the closest thing at least imo.
(as for sprint paras do not get it.)
In any case, OP has a point about the grenades.