Login

russian armor

US Pak Howitzer Is Out Of Control

PAGES (9)down
19 Jun 2020, 05:15 AM
#22
avatar of Grumpy

Posts: 1958



90% of ppl think it's OP. (unless we count the fanboys)

So I wouldnt say ppl think it's fine. Only problem is one (or two idk) balance team members vetoed a nerf in the last balance patch.


10% of the time, I get just one LEIG and think its okay to mediocre. 90% of the time, I get 2 and wipe stuff. Its accuracy is way too good and its damage is mediocre so it is about as opposite from the pack howie as another type of indirect fire can get. I'd be okay with a little nerf to both of them.

That said, I'm not sure the pack howie is really "out of control." Seems like both axis factions have pretty good counters to it. In 3v3 or 4v4, I often see those abandoned where the owner gives up on recrewing them.
19 Jun 2020, 07:44 AM
#23
avatar of SupremeStefan

Posts: 1220

Leave it or rework it
Imo this unit should be something like mini lefh good versus teamweapons bad against blobs
19 Jun 2020, 07:47 AM
#24
avatar of Baba

Posts: 600

everything should be good against blobs
19 Jun 2020, 09:51 AM
#25
avatar of Sumi

Posts: 132

Another noob l2p thread. USF does not have any counter blob like Stuka or Pzwerfer learn to embrace the asymmetry rather than cry about it.

USF is already dead for pros as seen in the 2v2 tourney.
19 Jun 2020, 11:29 AM
#26
avatar of Toyvendor

Posts: 40 | Subs: 1

Pack howi is just another one of those units that is low input for high reward, similar to mortar pit.
19 Jun 2020, 11:34 AM
#27
avatar of Baba

Posts: 600

Pack howi is just another one of those units that is low input for high reward, similar to mortar pit.



howies aa range is pretty small, mortar pits is huge
you have to constantly take care of it, move it around
2 models dropped and your howie is done
(i know it has 6 crew members)
19 Jun 2020, 12:04 PM
#28
avatar of Blebfeesh

Posts: 129

jump backJump back to quoted post19 Jun 2020, 09:51 AMSumi
Another noob l2p thread. USF does not have any counter blob like Stuka or Pzwerfer learn to embrace the asymmetry rather than cry about it.

USF is already dead for pros as seen in the 2v2 tourney.


I mostly play Allies (Sov and USF). the Pack Howie is completely brainless, and a total crutch unit. I have literally watched it on multiple occasions fire one shot, and obliterate a squads health in cover, and then 2nd shot, wipe the squad as it retreats from the barrage area. Don't get me started on double pack howie, literally no time to react. Reducing its fat AOE and giving it its 6th man back or something wouldn't kill it. Its unfun to play against, and boring to play with. I assume its not as big of an issue in 2s and 1s, but I wouldn't know since I mostly play w groups of friends, but in 3s and 4s its complete cancer. even the Laser guided mortar 2:1 doesn't stand a chance. I want a tool I can use well against Ost sim city, and indirect spam, but not one that nullifies every kind of infantry play.
19 Jun 2020, 12:13 PM
#29
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post19 Jun 2020, 11:34 AMBaba
howies aa range is pretty small, mortar pits is huge


2 models dropped and your howie is done
(i know it has 6 crew members)


The Pack Howie has 80 auto attack range, the mortar pit has 85.

Furthermore the Pack Howie has 5 models and is decrewed when the third model drops, not the second.
19 Jun 2020, 12:15 PM
#30
avatar of Baba

Posts: 600

so it has 5.. i edited it to 6 because i wasnt sure. and yes, that why i added it the part in brackets at all. i know that 3 models can drop before the weapon is decrewed

but i underestimated the range, isnt that small.
19 Jun 2020, 12:16 PM
#31
avatar of SuperHansFan

Posts: 833

How many pak howis did we see the last two tournements? The answer is hardly any.

According to some crying here and on twitch pak howis are OP, well if it's OP where was it carrying noobs to victory in competative play. Where are the replays? It's the same phantom OP arguments that fell flat vs tommies.

Just because it's effective in some token situations that doesn't mean it has no counter or is over performing.
19 Jun 2020, 12:19 PM
#32
avatar of JohnSmith

Posts: 1273

Whenever I a pak howi, they're undefended due to the nature of USF who has to move around the map constantly. I flank them with pGrens. Job done.
19 Jun 2020, 12:24 PM
#33
avatar of Baba

Posts: 600

How many pak howis did we see the last two tournements? The answer is hardly any.

According to some crying here and on twitch pak howis are OP, well if it's OP where was it carrying noobs to victory in competative play. Where are the replays? It's the same phantom OP arguments that fell flat vs tommies.

Just because it's effective in some token situations that doesn't mean it has no counter or is over performing.


a "phantom argument" is probably still better than no argument. you sir have no argument
19 Jun 2020, 15:56 PM
#34
avatar of Sumi

Posts: 132



I mostly play Allies (Sov and USF). the Pack Howie is completely brainless, and a total crutch unit. I have literally watched it on multiple occasions fire one shot, and obliterate a squads health in cover, and then 2nd shot, wipe the squad as it retreats from the barrage area. Don't get me started on double pack howie, literally no time to react. Reducing its fat AOE and giving it its 6th man back or something wouldn't kill it. Its unfun to play against, and boring to play with. I assume its not as big of an issue in 2s and 1s, but I wouldn't know since I mostly play w groups of friends, but in 3s and 4s its complete cancer. even the Laser guided mortar 2:1 doesn't stand a chance. I want a tool I can use well against Ost sim city, and indirect spam, but not one that nullifies every kind of infantry play.



Well if it does than it's good right? Since it is easy to lose too! One panzerwerfer barrage wipes this unit, even a single vet0 lmg gren can decrew it. It is a crutch unit because US suffers against and has no similar unit to:
  • Panzerwerfer : US literally does not have any tanks that can push deep into enemy territory and kill them. Nor do they have any anti blob non doc.
  • Sniper : Same as above but they are countered easily by M20, but M20 sucks against OST.
  • All OST tanks med to heavy can easily decrew it and have good AI except panther but even the panther can push and kill them without even bothering to get killed since Jackson and M1 At bounce on its frontal armor.


It is easy to play with and rewards a lot yes. But it is your fault if you let it get past vet2.
19 Jun 2020, 16:21 PM
#35
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I would say Pak Howie was a badly implemented units from it's conception.

Drop the autofire and rework it to a barrage only unit or keep it as it is. And if not possible, nerf the autofire (rof) and buff the barrage.

It's like a sniper. Annoying and "imba" if it goes un-countered but dies and gets wiped by so many things.
19 Jun 2020, 16:56 PM
#36
avatar of Vipper

Posts: 13496 | Subs: 1

I would say Pak Howie was a badly implemented units from it's conception.

Not sure if that is really fair, it was simply designed for a different tech tree and for a faction without a mortar.


Drop the autofire and rework it to a barrage only unit or keep it as it is. And if not possible, nerf the autofire (rof) and buff the barrage.

It's like a sniper. Annoying and "imba" if it goes un-countered but dies and gets wiped by so many things.

The barrage is already very powerful once "HEAT" rounds are unlock.
19 Jun 2020, 18:04 PM
#37
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post19 Jun 2020, 16:56 PMVipper

Not sure if that is really fair, it was simply designed for a different tech tree and for a faction without a mortar.


The barrage is already very powerful once "HEAT" rounds are unlock.


Design =/= implementation.

A faction without light (mortar) nor heavy non doctrinally (rocket fire) indirect fire which was supposed to be carry by Uber Rifles with weapon and grenade upgrades.
The unit was still bad cause it was trash till it got to vet 2, at that point the auto fire was replaced by HEAT rounds which made it broken. Not to mention accessibility nor survivability. The 2nd point made the vet trivial once you move out of 1v1.

The "HEAT" rounds are borderline broken. The issue is not the rounds, it's the barrage. It's still design around been an upgunned mortar alas Soviets 120mm.

Similar concept problem is the B4 or the Scott HE barrage.

B4 shells is strong as hell. The barrage i would say it's bad, not because it's UP but because it's highly RNG unreliable. It's either a tank destroyed or a miss.
Scott is supposed to be fulfilling this duo role of been a mini mobile Brummbar and been a mortar HT. The smoke on the move is fine but the HE barrage doesn't "work". You get the most of the unit in direct fire.


Devs designs things with a certain use in mind. That "VISION" of how things are supposed to go through and be used certainly crashes once it goes into the hands of the players.
19 Jun 2020, 18:18 PM
#38
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Whenever I a pak howi, they're undefended due to the nature of USF who has to move around the map constantly. I flank them with pGrens. Job done.


Nah, pack howie OP, it teleports around the map and deletes everything. 0 counterplay.

Because obviously needing 3 kills to decrew on an extremely slow support weapon without retreat is too hard.
19 Jun 2020, 18:26 PM
#39
avatar of Vipper

Posts: 13496 | Subs: 1



Design =/= implementation.
...

Design = conception
19 Jun 2020, 18:59 PM
#40
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post19 Jun 2020, 18:26 PMVipper

Design = conception


So?
While i think both terms are similar but not necessarily equal i said:

"I would say Pak Howie was a badly implemented units from it's conception."

Implementation is not equal to design. You correctly affirm that the unit was designed with a different tech tree and faction. I'm just pointing out that in that design it was still a failed concept.
PAGES (9)down
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Today, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Today, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
Yesterday, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
Yesterday, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
Yesterday, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
Yesterday, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
Yesterday, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Yesterday, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

208 users are online: 208 guests
1 post in the last 24h
12 posts in the last week
79 posts in the last month
Registered members: 53177
Welcome our newest member, Nessl541
Most online: 2043 users on 29 Oct 2023, 01:04 AM