give it a crew in the form of pzgrens from ost in black uniforms wth crit repairs and smoke grenades
Edit: and the ability to push the king forwards with the effect of "step on it" and another ability to quickly push the turret so that it can spin around much faster (one crew member would be delegated to do this (hull mg wouldn't be working then).
If you did that with KT, it would break down in seconds. It's a 69 (hehe) ton motherf***** with a measly 690 HP powering it. Many years ago I saw a documentary about the tank wars of WW2 (week before it was WW1). Most people (Sherman veterans) said that the KT was non-penetrable and that most of them were lost due to breaking down (like Panther, an extremely unreliable tank). The current stats on the tank in the game reflect that. You can't have that much armour and firepower and HP and expect to do Tokyo drifts with it. No matter if the tank lost main gunner and all other gunners on active ability effect, it's just preposterous since it would allow KT to do what Panthers can do due to their high HP pool. Get the F out of combat safely. A lot of people are treating KT as a jack of all trades, when it's not. It's a jack of "I'm a fat fu**, come at me brah, but not when I'm alone ... brah" trades.