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Ideas for UKF hotfix

20 May 2020, 17:16 PM
#1
avatar of blvckdream

Posts: 2458 | Subs: 1

Considering there is a UKF hotfix coming and Perimeter Overwatch and maybe Infantry Sections will get nerfed, the balance team has a chance to fix some additional stuff.

- UKF medic squad replaced by static, standard healing option for 200-250 MP. No need to explain this too much, everyone hates the UKF medic squad and I don't know why they went for this weird implementation. It's by far the most awkward healing option in COH2 and serves no real benefit.

Special Weapons Regiment:

- Supply HT at 4 CP for some reason. It should be 2-3. I don't know why a supply half-track without combat package comes at 4 CP, only CP earlier than Valentine.

- Hold the Line Ability needs to be totally reworked. I don't know why this thing still exists in its current form. You pay 250 munitions for a combat buff that is worse than the one you get for 50 munis from OKW For the Fatherland and the planes that arrive delayed only work on your own territory (if they work at all). So in order to counter a 250 muni ability, all you need to do is move your units out of the enemy sector for the time of the duration and you have plenty of time to do so because of the delay between the start of the ability and the actual plane arrival. Not sure how this is supposed to be used efficiently. The planes are quite good but just too much of a gamble and most likely you will just throw 250 muni away for little to nothing.
20 May 2020, 17:17 PM
#2
avatar of Fire and Terror

Posts: 306

Considering there is a UKF hotfix coming and Perimeter Overwatch and maybe Infantry Sections will get nerfed, the balance team has a chance to fix some additional stuff.

- UKF medic squad replaced by static, standard healing option for 200-250 MP. No need to explain this too much, everyone hates the UKF medic squad and I don't know why they went for this weird implementation. It's by far the most awkward healing option in COH2 and serves no real benefit.

Special Weapons Regiment:

- Supply HT at 4 CP for some reason. It should be 2-3. I don't know why a supply half-track without combat package comes at 4 CP, only CP earlier than Valentine.

- Hold the Line Ability needs to be totally reworked. I don't know why this thing still exists in its current form. You pay 250 munitions for a combat buff that is worse than the one you get for 50 munis from OKW For the Fatherland and the planes that arrive delayed only work on your own territory (if they work at all). So in order to counter a 250 muni ability, all you need to do is move your units out of the enemy sector for the time of the duration and you have plenty of time to do so because of the delay between the start of the ability and the actual plane arrival. Not sure how this is supposed to be used efficiently. The planes are quite good but just too much of a gamble and most likely you will just throw 250 muni away for little to nothing.
https://www.coh2.org/post/create/thread_id/105499/quote/821701#

you know they build the hq with 200 mp and 60 ammo which heals? so you want an additional healing option? or do you want the hq reworked into SU like medics?
20 May 2020, 17:22 PM
#3
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Infantry sections are fine. If they’re getting nerfed then Bolster should be cheaper.
20 May 2020, 17:24 PM
#4
avatar of blvckdream

Posts: 2458 | Subs: 1

https://www.coh2.org/post/create/thread_id/105499/quote/821701#

you know they build the hq with 200 mp and 60 ammo which heals? so you want an additional healing option?


I don't have any use for an extra UKF healing option anyway because I use Infantry Sections like anyone else but the balance team decided UKF needs more heals so they added the horrible medic squad which no one likes because of how awkward it is.

You have to click the AOE heal button if you want decent heal speed and every time you are not careful you will select the medic squad when leaving base. It's just unnecessary extra micro that you shouldn't need to put into healing units.

At the very least they should add a button on the UKF medic squad that locks it in place so it doesn't leave the base.
20 May 2020, 17:27 PM
#5
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

The medics would be fine if they didn't bug out on auto heal.
20 May 2020, 17:40 PM
#6
avatar of Fire and Terror

Posts: 306



I don't have any use for an extra UKF healing option anyway because I use Infantry Sections like anyone else but the balance team decided UKF needs more heals so they added the horrible medic squad which no one likes because of how awkward it is.

You have to click the AOE heal button if you want decent heal speed and every time you are not careful you will select the medic squad when leaving base. It's just unnecessary extra micro that you shouldn't need to put into healing units.

At the very least they should add a button on the UKF medic squad that locks it in place so it doesn't leave the base.


you know you can build a hq (with sappers) the forward assembly i believe it is called for 200 mp and 60 ammo to heal. That was what i was referring to
20 May 2020, 17:43 PM
#7
avatar of Vipper

Posts: 13496 | Subs: 1


Agreed with most suggestions but in addition there some other issue that need to be look at like:
"Assault"
"Valentine"
"Sexton"
"Assault Officer"
"Forward observation post"
"Resupply operations"
20 May 2020, 17:45 PM
#8
avatar of Aarotron

Posts: 563

If hold the lines planes could arrive faster once enemy has touched your sector, like 5-7 sec but requiring line of sight. I dont belive it would be that unfair as its massive munition investment anyway.
20 May 2020, 17:49 PM
#9
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post20 May 2020, 17:43 PMVipper

Agreed with most suggestions but in addition there some other issue that need to be look at like:
"Assault"
"Valentine"
"Sexton"
"Assault Officer"
"Forward observation post"
"Resupply operations"


Assault will get it's CP changed. Not sure if it was Sander but someone from the balance team already said that on coh2.org 2-3 weeks ago.

Valentine could get changed to 6 CP, I don't think it's performance is too good but the timing in 1v1 is a problem for sure. Alternatively, it could be tied to T3 without CP requirement.

The rest is fine IMO.
20 May 2020, 17:51 PM
#10
avatar of blvckdream

Posts: 2458 | Subs: 1

The medics would be fine if they didn't bug out on auto heal.


I didn't notice that. What I noticed is that they are extremely slow. They heal one unit then stop doing anything for around 5-6 seconds before targeting the next unit.
20 May 2020, 17:52 PM
#11
20 May 2020, 17:54 PM
#12
avatar of blvckdream

Posts: 2458 | Subs: 1

Infantry sections are fine. If they’re getting nerfed then Bolster should be cheaper.


That wasn't the topic of this thread. I just tried to raise awareness for some of the UKF stuff that is also in need for some changes.

I do think Infantry Sections should get their moving accuracy lowered a bit so they keep their character of static infantry instead of just more copy-paste from other units. Maybe change it from the standard 0.5 they have now to 0.4. Which should still be slightly better than before.
20 May 2020, 18:01 PM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Infiltration commandos from Mobile assault regiment should lose infiltration but spawn as 5 men for 340mp.
20 May 2020, 18:21 PM
#14
avatar of Grumpy

Posts: 1958

Considering there is a UKF hotfix coming and Perimeter Overwatch and maybe Infantry Sections will get nerfed, the balance team has a chance to fix some additional stuff.

- UKF medic squad replaced by static, standard healing option for 200-250 MP. No need to explain this too much, everyone hates the UKF medic squad and I don't know why they went for this weird implementation. It's by far the most awkward healing option in COH2 and serves no real benefit.

Special Weapons Regiment:

- Supply HT at 4 CP for some reason. It should be 2-3. I don't know why a supply half-track without combat package comes at 4 CP, only CP earlier than Valentine.

- Hold the Line Ability needs to be totally reworked. I don't know why this thing still exists in its current form. You pay 250 munitions for a combat buff that is worse than the one you get for 50 munis from OKW For the Fatherland and the planes that arrive delayed only work on your own territory (if they work at all). So in order to counter a 250 muni ability, all you need to do is move your units out of the enemy sector for the time of the duration and you have plenty of time to do so because of the delay between the start of the ability and the actual plane arrival. Not sure how this is supposed to be used efficiently. The planes are quite good but just too much of a gamble and most likely you will just throw 250 muni away for little to nothing.


It would be better if they just added the equivalent of the Soviet heal. If they're going to stick with the medics, the pop cap should go down to 2 and they should try to make them a little more responsive, maybe less buggy.

AT sections should be able to upgrade to pyro, and possibly medics. The previous nerf didn't make a lot of sense, as they weren't meta anyway.
20 May 2020, 18:27 PM
#15
avatar of Vipper

Posts: 13496 | Subs: 1



Assault will get it's CP changed. Not sure if it was Sander but someone from the balance team already said that on coh2.org 2-3 weeks ago.

Valentine could get changed to 6 CP, I don't think it's performance is too good but the timing in 1v1 is a problem for sure. Alternatively, it could be tied to T3 without CP requirement.

Performance is not fine it has a gun that is superior to that of C.Pz, its profile remained the same although it got a buff at damage. It's vet bonuses and XP value also need to be looked.

Actually I would rather make it more realistic and replace the "light tank" design with a better armored designed but less DPS.

Pop and price could go down

The synergy with Sexton could become a removed and move either to officer or to artillery officer or be a vehicle upgrade.

The rest is fine IMO.

Sexton can simply fire too much volume especial with valentine also rather difficult to counter for price.

The officer comes to late is to powerful, light gammon bomb should be replaced by incendiary gammon bomb and does not need recon plane

FOP comes way to late and it situational, should come earlier and be less powerful

Resupply operation is way to cost effective. It should lose ATG and bonus and have price adjusted. (medic box should be allow to be loaded to transports)
20 May 2020, 18:27 PM
#16
avatar of Darkpiatre

Posts: 282

Maybe a sight to the "Designate Command vehicule" which boost is kinda OP
20 May 2020, 18:42 PM
#17
avatar of Aarotron

Posts: 563

Infiltration commandos from Mobile assault regiment should lose infiltration but spawn as 5 men for 340mp.


I myself want to keep them as they are. Just calling them off map to your base isnt big task to get them to full size and infiltration allows them to win induvidual firefights.
20 May 2020, 19:51 PM
#18
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Valentine 6 CP is absolutely ridiculous, unless they buff its utility.
20 May 2020, 22:06 PM
#19
avatar of thedarkarmadillo

Posts: 5279

The medics would be fine if they didn't bug out on auto heal.

That's all medic bots tho. Imo they should have a small AOE heal so they don't have to give the injured lad a happy ending to get him back on the front.
21 May 2020, 01:23 AM
#20
avatar of Latch

Posts: 773

Foe people asking for hold the line buffs... you need to be careful what you wish for.

Currently it deletes any squad that tries to cap your frontline as the flares drop and within 1-2 seconds a typhoon has buzzed the point.

The issue with is that it isnt clear how it works so people think its bugged or useless, its not, it takes 20 seconds of holding your line with the buff that you get (And its till bugged so the (at least icon unsure if the stats are affected)units can still have the icon above their head forever)so you can stop a push, then anything that touches the sector gets deleted.

Its incredibly powerful BUT if the enemy is behind your frontlines or you didnt capture the sectors to connect the frontlines (i.e 2v2) the ability, nothing will happen, and if your frontlines get taken, the ability stops working.

It is very situational and kind of niche, but any tweaking of how it works will call for a massive nerf to the planes themselves.
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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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