I'm not sure about the stat/cost changes, but I absolutely agree that no mainline should be able to build sandbags. Voted yes.
*Talking to the conscripts in-game
In soviet russia, you do not build sandbags...
Sandbags build YOU!
#ImbaSUsandbags
Posts: 2358
I'm not sure about the stat/cost changes, but I absolutely agree that no mainline should be able to build sandbags. Voted yes.
Posts: 785
Posts: 1487
Posts: 1487
Posts: 3423 | Subs: 1
No. If anything sandbags should probably be available on more units to reward planning and positioning.
Posts: 785
Is rewarding planning though if they are commonly available? Cause then you don't really have to think about it, you'll just have cover wherever you send your squad
I think cons should be the only mainline with sandbags, and I like the changes storm suggested to limit their use
Posts: 2693 | Subs: 1
Posts: 773
Posts: 999 | Subs: 1
Posts: 2272 | Subs: 1
Posts: 148
UKF
OKW
Move sandbags from Volks to Spios. Decrease Spio build cost from 300 to 250-260 and increase their reinforce cost by 3-4 per model.
Posts: 148
Posts: 3588 | Subs: 3
if you want to tweak sandbags, you would have to change whole balance which is undoable, i wanna see you play okw vs usf without sandbags, you will lose most of engagements
removing sandbags from mainline=buffing usf, tho i agree IS shouldnt have them
increasing sturmpio cost is even more stupid cuz you get them for free and they still bleed so fuking much and their usage in game is very limited and strict, every mistake bleeds you a lot of mp, you cant survive without them due to no healing so you have to insta rebuild 300mp in case of losing them, also they are already 300mp for sweeping mines and repairs, also they can repair effectively only when hit vet3
increasing sturmpio cost is even more stupid cuz you get them for free and they still bleed so fuking much and their usage in game is very limited and strict
Posts: 148
There's only 1 mainline that doesn't have sandbags. That's the one that benefits.
Facing a USF that spams sandbags and M6 mines with his mailines is pure cancer and needs to be removed. Imagine if Volks could lay schu mines.
250mp 7pop Spios = you can afford 2 of them, meaning better repairs and most importantly you can actually have 2 sweepers, meaning you don't have to blob behind your only sweeper so as not to bleed mp out your ass.
Posts: 3588 | Subs: 3
if volks have no sandbags riflemen will stomp them
Posts: 148
You'd have 2 spios on the field to build cover. Remember this change means no mainline can build cover.
Posts: 3166 | Subs: 6
also they can repair effectively only when hit vet3
Posts: 148
They get increased repair speed at vet 2. Getting vet 2 is very easy now with the reduced veterancy requirements. The minesweeper upgrade also gives extra repair speed. And there's the Mechanized automated repairs upgrade.
Posts: 3166 | Subs: 6
Posts: 148
No they don't. They get it at vet 2 like every other engineer unit. They get increased construction speed at vet 3 (and 4).
33 | |||||
9 | |||||
18 | |||||
17 | |||||
13 | |||||
4 |