Let's just for second compare tommies medkits and grens medkits.
UKF heals are:
- one click, and thats it.
- 30 muni for upgrade, ussage is unlimited by anything
- aura heal on the move.
Grens heal is:
- Point-and-click, then wait for ~5 sec, and then healing starts
- Only one squad gets healed, no AoE effects
- 15 muni per use.
- Rather long cooldown.
If I am correct, they are simular in ammount and speed of healing, feel free to prove me wrong.
While tommies medkits are forcing player to blob up on their way from base, creating those unholy double bren blobs, Werh medkits are more surgical and precise.
My proposition for changes would be - either remove/reduce the cooldown, or reduce the price just a bit - 10 munis for full heal is enough IMO. No AoE heals, no new abilities, grens with combined arms are fine.
Disagree, UKF doesn’t have a 250 and doesn’t have a base bunker to heal. An assembly is more expensive and awkward with the base setup and more fragile since you can’t put a base structure in front of it like Ostheer can. Their infantry play is also static without stock Pgrens so they get better field healing to compensate.
My original suggestion to buff Ostheer was to make all medkits free once T2 or T3 or T4 was up, so that you could then use them to improve your overall field presence.