To this day I still ask myself, why you can manually aim with the bofors, but not with the OKW flak.
One is a unit with pop cap, cost, needs to be built manually, gets vet.
Other is a tech structure with a bonus.
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To this day I still ask myself, why you can manually aim with the bofors, but not with the OKW flak.
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Smoke is 25
Barrage is 45
gammon is 50
I have to point out thou that you are comparing a stock option with an commander ability.
IL-2 does not 1 shoot trucks.
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One is a unit with pop cap, cost, needs to be built manually, gets vet.
Other is a tech structure with a bonus.
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Couldn't you just attack ground into the smoke with Schwer to slow down the attack? Then bring infantry to counter.
You can't prevent smoke and gammon bombs. They are being used as intended. You can position your Schwer better in a safer position to avoid being smoke gammon bombed. Or just kill his mortar pit, those are insanely easy targets for stuka.
Not to pudding on OP but this seems like a l2p positioning issue rather than a gameplay mechanic issue/abuse.
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Build Schwehr HQ in the base if you don't think you can defend it.
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Found this old replay with the same strat happening back in Dec 2018 with a little teamwork.
https://youtu.be/Xqn0hu2A9ug?t=1458
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Alright, let's say you build all of them in the base, OKW would lose some of their advantages, as they're kinda supposed to build them outside of the base. Otherwise it would be just unfair because of their high costs. I'd also prefer a medic truck like USF has it. So I'd say OP has a point, on the other hand I'm an axis fanboy, so my opinion might not be too valid.
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It'd be better if they removed the ability to place trucks forward and just made the trucks refund on setup. Forward trucks have always been cheesey gimmicks.
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To this day I still ask myself, why you can manually aim with the bofors, but not with the OKW flak.
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I am confused. By OKW flak did you mean the truck or the emplacement that sturmpios build?
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Mech-Truck is the only source of non-engineer repairing for the entire Axis side
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See, its fun and balanced back then, because IS had 15% less moving accuracy then they have now.
Now its overpowered and unacceptable, because combined arms shouldn't be a thing in this game, also overpowered on the move accuracy of every single other rifle squad.
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Replace everything you said with emplacements, also if its that easy to smoke and walk into someones base, why has it never in my thousands of hours playng, happened to me? Because it doesnt work.
Its a L2P issue im affraid.
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Not to be big brain but if you take a look at my match history you will see a plethora of allied brit games I've done - I'll let your imagination decide what big brain stuff I've been doing/testing in those recently.
For example mortar pit on Across the Rhine build in the fuel will be in smoke barrage range of axis base territory and i was able to just walk over there by chaining smoke and gib a truck in HQ sector. There is little you can do to prevent that if you don't know what cheese is coming and you only need to do one bad retreat for your truck to be sentenced to death. (Safest truck positioning in base confirmed L2P issue ?) Also its not a big investment for the brit player, at worst a bit of manpower bleed and a retreat for a failed attempt. (If you have to retreat with the 2 demo team tommies just go for 5+ section build to maintain map presence )
The mortar pit needs to be up about a minute so it can fire enough smoke so that stuka counter better be damn speedy in KOing the pit in that time frame. After that the pit has served its purpose and payed for itself so it matters little if it dies.
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