UKF Medics
![avatar of Latch](/images/avatars/april14_02.png?updated=1398148320)
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![avatar of adamírcz](/images/avatars/conscript.png?updated=1394378846)
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Constantly chasing the wrong squads, etc...
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Currently they are the same squad as unloaded ambulance medics of USF, which are pretty useless due to the bugs.
![avatar of Latch](/images/avatars/april14_02.png?updated=1398148320)
Posts: 773
After you have built them, stick them in the UC and have a ghetto kuble until you unlock the flamer or MG
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![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
They should have an aura heal like the ambulance that fixes them in place. Don't know if/how this can be implemented.
This. They can already be locked down so it should be fairly straightforward to merge the timed heal with the lockdown, make it toggled instead of timed and potentially adjust the range since the UKF base has awkward retreat points that spread out squads quite a bit.
Alternatively, to make them more unique the targeted heal would really need to be improved and somehow made less of a micro nightmare.
![avatar of Grim](/uploads/avatar/18161.jpg?updated=1537373733)
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![avatar of Sander93](/images/no_av.png)
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In their current state an IS with medic pack is still superior.
That's the point. The medic squad is supposed to be a bit lackluster but just sufficient enough to sort out the lack of healing with support or Assault IS / Commandos heavy builds. It's not supposed to replace the IS medic upgrade, as that would lead to new economy issues (i.e. leaving more munitions for early mines, abilities and weapon upgrades if IS didn't have to upgrade medics).
I personally find them quite easy to use, just keep them in your base and use the aura heal every time one or some squads have retreated. The only real micro required is that sometimes you have to walk retreated squads to the medics because the UKF base has so many retreat points.
![avatar of Applejack](/uploads/avatar/11004.png?updated=1636409225)
Posts: 359
You can bring them to your Forward Assembly if you decide to make it a retreat point.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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You can bring them to your Forward Assembly if you decide to make it a retreat point.
FA got their own medic upgrade, doesn't it?
![avatar of Vipper](/images/no_av.png)
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FA got their own medic upgrade, doesn't it?
It does but is mutually exclusive with FRT so you can not have both in the same FA.
![avatar of SuperHansFan](/uploads/avatar/28376.png?updated=1592028858)
Posts: 833
I like them in their current state but the AI could definitely use a touch up.
You can bring them to your Forward Assembly if you decide to make it a retreat point.
Yes AI buff, lets give them triple MG34s
This can be the fix to incendiary rounds complaints about IS spam and encourage different build orders
![avatar of Applejack](/uploads/avatar/11004.png?updated=1636409225)
Posts: 359
/s
Serious tho. While I like being able to move my medics up to my forward assembly. I hate having 580MP in one position ready to get shelled by indirect. OKW medic truck is similar in cost but at least they have medic upgrade with their retreat point.
![avatar of distrofio](/uploads/avatar/28836.png?updated=1537928242)
Posts: 2358
Oh, we were talking about AI only.
/s
Is there a way to implement the new medics to be "garrisoned" into FA to provide the automaton medic upgrade? Maybe this way you can get both upgrades.
Also, please imporove their healing to any consistent form. if it demands micro, better
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