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ok What about the Maxim Deathloop ?
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ok What about the Maxim Deathloop ?
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Do you think we need more tests to be 100% sure? Otherwise I will write down all changes and send in to the patch team.
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Hello, I decided to make a thread & video about the most common version of the ZiS bug and explain how exactly it gets triggered, so that people can try to avoid it in their games.
At the end of the barrage, the crew steps away from the gun for 0.5 sec as you may have noticed. If you issue an order in that exact moment, the gun bugs out. So make sure you don't spam click when you come close to the 4th shell, try to make sure the animation gets finished completely. Giving orders before the 4th round has been fired is not a problem
This is very helpful, now I can finally test some changes!
So I changed the 'use_accessory_weapon' action to an 'artillery_attack' action which has no functional differences as far as I know, but the crew doesn't re-setup the weapon now.
Could you help me test it? I haven't been able to reproduce it yet with these changes:
https://www.dropbox.com/s/cy4ltuooadg04ru/at_gun_test.sga?dl=0
You need to save it in: C:\Users\NAME\Documents\my games\company of heroes 2\mods\tuning.
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I will do another, longer test round in a few hours so maybe we should wait until the evening or until tomorrow just to be sure
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where is the bug involved here?
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Sounds good to me, thanks for the help!
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ok nvm, I did the 2nd test run just now already. Tested again with canceling the barrage at any possible point... with different veterancy, if normal auto-attack is still working, etc etc
Found 0 bugs. So if you'd ask me, I would say this fix is good to go!
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its not in here but i thought that he could make the same thread about the Maxim deathloop.
Just to understand what happens when it triggers, because u read alot about that in the Forum.
I dont think everyone know exactly what the deathloop is or what it means.
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ok nvm, I did the 2nd test run just now already. Tested again with canceling the barrage at any possible point... with different veterancy, if normal auto-attack is still working, etc etc
Found 0 bugs. So if you'd ask me, I would say this fix is good to go!
Posts: 1094 | Subs: 20
its not in here but i thought that he could make the same thread about the Maxim deathloop.
Just to understand what happens when it triggers, because u read alot about that in the Forum.
I dont think everyone know exactly what the deathloop is or what it means.
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I had it happen once where the AT gun was overlooking a VP. I couldn't give it any commands but it fired at everything in its arc and really caused a problem for the other player. It made a section of the map dangerous for armor and also gave vision.
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Just to be clear, if you press Stop/Cancel and then move the ZiS, you will not get the bug?
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yes I tested it with stop command also
Awesome
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