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Congratulations balance team

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13 Apr 2020, 16:39 PM
#1
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

https://clips.twitch.tv/EncouragingPluckyCattlePeteZarollTie

Good thing this patch was being tested for 2 months.

13 Apr 2020, 16:43 PM
#2
avatar of Fire and Terror

Posts: 306

https://clips.twitch.tv/EncouragingPluckyCattlePeteZarollTie

Good thing this patch was being tested for 2 months.



brits are just the same as they were before they were nerfed, plus all the other buffs they got in the last years (like snare)

they basically created a monstrosity

the funny thing in the video is that they didnt even eat damage, seeking lost like 3 models
13 Apr 2020, 16:48 PM
#3
avatar of Katitof

Posts: 17914 | Subs: 8

Blob aside, should anyone even count up the mp difference and less then ideal HMG placements?
There is also the fact tommies are buffed by ability too.
ALL of that blob would be stopped by a pair of 222s or single flame 251.
13 Apr 2020, 16:48 PM
#4
avatar of Vipper

Posts: 13496 | Subs: 1



brits are just the same as they were before they were nerfed, plus all the other buffs they got in the last years (like snare)

they basically created a monstrosity

How many preview game did you play in those 2 months? Lets not sift all blame to the mode team that provide us with preview mod if we did not play enough games to provide them with adequate feedback.

Funny thing is that I did actually warned multiple times that new moving accuracy could creates problem when combined with assault and advance cover combat.
13 Apr 2020, 16:50 PM
#5
avatar of Muad'Dib

Posts: 368

That was about 1100 mp vs about 2200mp, not counting the cost of the grenade upgrade and the munitions for the grenades & the commander ability, and that one of the gren squads was at below 50% hp.
So, yeah.
13 Apr 2020, 16:50 PM
#6
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post13 Apr 2020, 16:48 PMKatitof
Blob aside, should anyone even count up the mp difference


I was literally about to make a comedic statement that you'd show up and talk about mp price differences.

Just stop.
13 Apr 2020, 16:51 PM
#7
avatar of Katitof

Posts: 17914 | Subs: 8



I was literally about to make a comedic statement that you'd show up and talk about mp price differences.

Just stop.


OK, I will just make a thread featuring a clip of maxim cought off position and very wounded con squad being overrun by upgraded blob of somewhat spread out grens and call grens OP and blame balance team for overbuffing them this patch.
13 Apr 2020, 16:52 PM
#8
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

I saw the stream yesterday.

Miragefla basically refused to go double MG42 which would likely helped a lot, but still this is ridiculous. The opponent spammed 7 IS and got away with it.
13 Apr 2020, 16:53 PM
#9
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post13 Apr 2020, 16:48 PMKatitof
ALL of that blob would be stopped by a pair of 222s



https://clips.twitch.tv/FurtiveNimblePassionfruitTheRinger


Literally no concept of reality.
13 Apr 2020, 16:54 PM
#10
avatar of Fire and Terror

Posts: 306

jump backJump back to quoted post13 Apr 2020, 16:48 PMKatitof
Blob aside, should anyone even count up the mp difference and less then ideal HMG placements?
There is also the fact tommies are buffed by ability too.
ALL of that blob would be stopped by a pair of 222s or single flame 251.


mp diffrence? so 7 sections run against 2 mgs frontally 3 grens and a panzergren. Where is the mp bias?

Not to forget that the wher looses all while seeking looses like 3 models.

Funny thing the blob scared away a 222 while it was killing like 1 model, and then it instantly healed.

Please cut off the bias.

Now imagine what would happen if the brit player would actually flank or use the sections like they were supposed to be used
13 Apr 2020, 16:54 PM
#11
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

Miragefla basically refused to go double MG42


I dunno man, personally I would not go double MGs on a corridor map vs commando regiment with the scout and sprint ability and section grenades. That's just asking to lose the MG.
13 Apr 2020, 16:54 PM
#12
avatar of A table

Posts: 249

Can someone compare Manpower cost for all units in combat in that clip?

7X IS

vs

2 MG42
3 Gren
1 Pak
13 Apr 2020, 16:55 PM
#13
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post13 Apr 2020, 16:54 PMA table
Can someone compare Manpower cost for all units in combat in that clip?

7X IS

vs

2 MG42
3 Gren
1 Pak


Can you please tell me what would happen if this was

7 Conscripts

vs

2 MG42
3 Gren
13 Apr 2020, 16:55 PM
#14
avatar of IntoTheRain

Posts: 179

I don't think I'll ever have a problem with 8 infantry squads overpowering 2 unsupported MGS, regardless of the factions involved.
13 Apr 2020, 16:56 PM
#15
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I don't think I'll ever have a problem with 7 infantry squads overpowering 2 unsupported MGS , regardless of the factions involved.


wut
13 Apr 2020, 16:57 PM
#16
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2

jump backJump back to quoted post13 Apr 2020, 16:51 PMKatitof


OK, I will just make a thread featuring a clip of maxim cought off position and very wounded con squad being overrun by upgraded blob of somewhat spread out grens and call grens OP and blame balance team for overbuffing them this patch.

The left engagement is a standard spot for MGs on this map. 4 IS run frontally into an MG and 2 Grens and win. The MG was even refocussed decently. That's bullshit. The opponent went for 7 IS and this is basically how most of the stream went.

Now one stream is by far not enough to rebalance, but if a lot of people complain and there seem to be real issues, also a Katitof should stop bullshitting for once.
13 Apr 2020, 16:57 PM
#17
avatar of Katitof

Posts: 17914 | Subs: 8



Can you please tell me what would happen if this was

7 Conscripts

vs

2 MG42
3 Gren

The same.
The exact same would happen if they had FTMR on.
In case you missed it in the clip, 2 squads weren't even in cone, so it would play exactly the same way with left side being quickly overrun and right side being broken shortly after.

Also, since your obseration and math skills are quite bad today, let me point out the fact that there are 8 upgraded sections.

So at the VERY LEAST we are talking about ~2400mp investment vs 1240.
13 Apr 2020, 16:57 PM
#18
avatar of A table

Posts: 249



Can you please tell me what would happen if this was

7 Conscripts

vs

2 MG42
3 Gren


Because 7 Cons have mirror stats & cost to 7 IS?

Not bashing or anything, just pointing out what i see.
13 Apr 2020, 16:58 PM
#19
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post13 Apr 2020, 16:57 PMA table
Because 7 Cons have mirror stats & cost to 7 IS?


yeah that's exactly the point, why the fuck are sections this OP?
13 Apr 2020, 17:01 PM
#20
avatar of Hannibal
Senior Moderator Badge

Posts: 3114 | Subs: 2



I dunno man, personally I would not go double MGs on a corridor map vs commando regiment with the scout and sprint ability and section grenades. That's just asking to lose the MG.


He did not go for double MGs on any map as OST. I'm not trying to say the current Brits are fine, but even after failing multiple times with the same build order (MG, 3 Grens into 1 PGren) he refused to go double MG which would actually play to the weakness of UKF because they haven no mortar.

It's not great game design to be forced into two MGs, but it might be an alternative to stop the blob.
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