Congratulations balance team
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Posts: 3588 | Subs: 3
Good thing this patch was being tested for 2 months.
![avatar of Fire and Terror](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 306
https://clips.twitch.tv/EncouragingPluckyCattlePeteZarollTie
Good thing this patch was being tested for 2 months.
brits are just the same as they were before they were nerfed, plus all the other buffs they got in the last years (like snare)
they basically created a monstrosity
the funny thing in the video is that they didnt even eat damage, seeking lost like 3 models
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
There is also the fact tommies are buffed by ability too.
ALL of that blob would be stopped by a pair of 222s or single flame 251.
![avatar of Vipper](/images/no_av.png)
Posts: 13496 | Subs: 1
brits are just the same as they were before they were nerfed, plus all the other buffs they got in the last years (like snare)
they basically created a monstrosity
How many preview game did you play in those 2 months? Lets not sift all blame to the mode team that provide us with preview mod if we did not play enough games to provide them with adequate feedback.
Funny thing is that I did actually warned multiple times that new moving accuracy could creates problem when combined with assault and advance cover combat.
![avatar of Muad'Dib](/uploads/avatar/7838.jpg?updated=1378732027)
Posts: 368
So, yeah.
Posts: 3588 | Subs: 3
Blob aside, should anyone even count up the mp difference
I was literally about to make a comedic statement that you'd show up and talk about mp price differences.
Just stop.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
I was literally about to make a comedic statement that you'd show up and talk about mp price differences.
Just stop.
OK, I will just make a thread featuring a clip of maxim cought off position and very wounded con squad being overrun by upgraded blob of somewhat spread out grens and call grens OP and blame balance team for overbuffing them this patch.
![avatar of Hannibal](/images/no_av.png)
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Miragefla basically refused to go double MG42 which would likely helped a lot, but still this is ridiculous. The opponent spammed 7 IS and got away with it.
Posts: 3588 | Subs: 3
ALL of that blob would be stopped by a pair of 222s
https://clips.twitch.tv/FurtiveNimblePassionfruitTheRinger
Literally no concept of reality.
![avatar of Fire and Terror](/images/avatars/tiger_ace.png?updated=1440837258)
Posts: 306
Blob aside, should anyone even count up the mp difference and less then ideal HMG placements?
There is also the fact tommies are buffed by ability too.
ALL of that blob would be stopped by a pair of 222s or single flame 251.
mp diffrence? so 7 sections run against 2 mgs frontally 3 grens and a panzergren. Where is the mp bias?
Not to forget that the wher looses all while seeking looses like 3 models.
Funny thing the blob scared away a 222 while it was killing like 1 model, and then it instantly healed.
Please cut off the bias.
Now imagine what would happen if the brit player would actually flank or use the sections like they were supposed to be used
Posts: 3588 | Subs: 3
Miragefla basically refused to go double MG42
I dunno man, personally I would not go double MGs on a corridor map vs commando regiment with the scout and sprint ability and section grenades. That's just asking to lose the MG.
![avatar of A table](/uploads/avatar/21824.png?updated=1485547446)
Posts: 249
7X IS
vs
2 MG42
3 Gren
1 Pak
Posts: 3588 | Subs: 3
Can someone compare Manpower cost for all units in combat in that clip?
7X IS
vs
2 MG42
3 Gren
1 Pak
Can you please tell me what would happen if this was
7 Conscripts
vs
2 MG42
3 Gren
![avatar of IntoTheRain](/uploads/avatar/89345.jpg?updated=1616440053)
Posts: 179
Posts: 3588 | Subs: 3
I don't think I'll ever have a problem with 7 infantry squads overpowering 2 unsupported MGS , regardless of the factions involved.
wut
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OK, I will just make a thread featuring a clip of maxim cought off position and very wounded con squad being overrun by upgraded blob of somewhat spread out grens and call grens OP and blame balance team for overbuffing them this patch.
The left engagement is a standard spot for MGs on this map. 4 IS run frontally into an MG and 2 Grens and win. The MG was even refocussed decently. That's bullshit. The opponent went for 7 IS and this is basically how most of the stream went.
Now one stream is by far not enough to rebalance, but if a lot of people complain and there seem to be real issues, also a Katitof should stop bullshitting for once.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Can you please tell me what would happen if this was
7 Conscripts
vs
2 MG42
3 Gren
The same.
The exact same would happen if they had FTMR on.
In case you missed it in the clip, 2 squads weren't even in cone, so it would play exactly the same way with left side being quickly overrun and right side being broken shortly after.
Also, since your obseration and math skills are quite bad today, let me point out the fact that there are 8 upgraded sections.
So at the VERY LEAST we are talking about ~2400mp investment vs 1240.
![avatar of A table](/uploads/avatar/21824.png?updated=1485547446)
Posts: 249
Can you please tell me what would happen if this was
7 Conscripts
vs
2 MG42
3 Gren
Because 7 Cons have mirror stats & cost to 7 IS?
Not bashing or anything, just pointing out what i see.
Posts: 3588 | Subs: 3
Because 7 Cons have mirror stats & cost to 7 IS?
yeah that's exactly the point, why the fuck are sections this OP?
![avatar of Hannibal](/images/no_av.png)
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I dunno man, personally I would not go double MGs on a corridor map vs commando regiment with the scout and sprint ability and section grenades. That's just asking to lose the MG.
He did not go for double MGs on any map as OST. I'm not trying to say the current Brits are fine, but even after failing multiple times with the same build order (MG, 3 Grens into 1 PGren) he refused to go double MG which would actually play to the weakness of UKF because they haven no mortar.
It's not great game design to be forced into two MGs, but it might be an alternative to stop the blob.
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