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Poll: USF TD suggestion

10 Apr 2020, 06:31 AM
#21
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4



Hah, you're right. What's even better is that I made that graph, so I should be able to read it.

I should have some time to update it this weekend, though. Any other suggestions?



It looks mostly correct off the top of my head on these values. I can't say I know all the units veterancy values such as AT guns, but I trust that if you've pulled these from a semi recent source they're probably accuracte. AT guns have not been changed besides the raketen in a long time.

The Su-76 pen values are 160/170/180 far/mid/near, and not 200/180 near/far as displayed in the graph.

Pershing armor needs to be lowered from 300 to 270

IS-2 armor now needs to be lowered from 375 to 340 since was lowered in patch today.

Jackson armor needs to be lowered from 130 to 110 "" "" "" "" "" "".

I suggest replacing the "Panther/stug/OST p4 vet 3" to "vet 2" since all of the armor buffs on these units get their armor at vet 2 and not vet 3.

And other tanks could be added as I suggested above. It's good as a quick reference sheet. :D
10 Apr 2020, 07:00 AM
#22
avatar of SkysTheLimit

Posts: 3423 | Subs: 1


480 health was tried and judged a bad idea as they are just deleted at ease in team games. Jackson should be able to fight a jagdpanzer, lower DPS or HP just ruins that match up..


It was judged that way because it was their only stock AT vehicle... This thread is literally about changing that

M10 is perfectly suited for flanking and killing a JP4. JP4 is specifically meant to counter the Jackson anyway
10 Apr 2020, 07:09 AM
#23
avatar of SuperHansFan

Posts: 833



It was judged that way because it was their only stock AT vehicle... This thread is literally about changing that

M10 is perfectly suited for flanking and killing a JP4. JP4 is specifically meant to counter the Jackson anyway


USF might as well be deleted from 4vs4 if their only AT will be m10s and 57mms.

There is just no viable way to flank a wall of panthers and JPs in team games, especially maps like redball or hamburg Jackson is the glue that keeps their late game playable.
10 Apr 2020, 07:14 AM
#24
avatar of Grumpy

Posts: 1958

It seems like mostly a good set of ideas. I wouldn't tweak the Jackson too much. Also, 480 health would make the Jackson worthless again, as it would die almost instantly in a tank battle in a larger team game.
10 Apr 2020, 07:15 AM
#25
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



USF might as well be deleted from 4vs4 if their only AT will be m10s and 57mms.

There is just no viable way to flank a wall of panthers and JPs in team games, especially maps like redball or hamburg Jackson is the glue that keeps their late game playable.


Thats a map issue. Most team game maps leave more room for flanking not less, so I have no clue how you can say that

If you add m10 Jackson needs more changes than accel/turret rotation nerf. There's no reason to give US a great medium killer/heavy-flanking specialist if m36 is still dominant against mediums, and strong against everything else
10 Apr 2020, 08:37 AM
#27
avatar of Vipper

Posts: 13496 | Subs: 1

M36 should be a "heavy TD". That can be achieved with a number of changes like:

1) Lower accuracy remove accuracy vet bonuses
The gap in target size between mediums and super heavies has increased and can be increased even more by increasing the size of Super heavies.

With lowering the probability to hit one can reduce the effectiveness vs medium but keep the unit effective vs super heavies.

2) Have reload change be effected by range so that the unit becomes less effective at max range.

The unit currently has the mobility to kite and no reason to fight at any range other than max.

3) Reduce power level. Lower damage pop and cost so that one does not have to depend on single TD and in trouble if he loses it.

4) Adjust vet bonuses unit become to powerful once vetted.
10 Apr 2020, 16:27 PM
#28
avatar of distrofio

Posts: 2358

This is not a jackson nerf attempt, it's not even a USF nerf. This thread is a CHANGE suggestion. An overall positive net change for all factions, USF included
10 Apr 2020, 18:27 PM
#29
avatar of pvtgooner

Posts: 359

Oh look, all the axis mains are once again trying to nerf the one unit that keeps USF late game together and gives allies a chance to push the heavies off the field they barely have access to themselves.

If I have to fight panthers with m10s, I'm uninstalling lel.

Honestly, just bump the fuel cost up to 155 instead of 145/140
10 Apr 2020, 22:39 PM
#31
avatar of CODGUY

Posts: 888

This is not a jackson nerf attempt, it's not even a USF nerf. This thread is a CHANGE suggestion. An overall positive net change for all factions, USF included


You're talking about making a unit, and an entire faction worse than it is.

I'm sorry but Tiger and Panther tanks were not invincible armored behemoths in real life, there were an assortment of vehicles and guns that could kill them relitively easily. They were not invincible in real life I don't know why people expect that they should be in this game too.
10 Apr 2020, 22:52 PM
#32
avatar of Doomlord52

Posts: 960

Oh look, all the axis mains are once again trying to nerf the one unit that keeps USF late game together and gives allies a chance to push the heavies off the field they barely have access to themselves.

If I have to fight panthers with m10s, I'm uninstalling lel.

Honestly, just bump the fuel cost up to 155 instead of 145/140


jump backJump back to quoted post10 Apr 2020, 22:39 PMCODGUY
You're talking about making a unit, and an entire faction worse than it is.

I'm sorry but Tiger and Panther tanks were not invincible armored behemoths in real life, there were an assortment of vehicles and guns that could kill them relitively easily. They were not invincible in real life I don't know why people expect that they should be in this game too.


You both know that with this change, the M36 would still be a stock unit, and that it would still be effective against heavies, right?

The point is to go from:
M36 -> Everything

To

M36 -> Heavies
M10 -> Mediums

You both seem to think (or at least, it comes across as) that the M10 would replace the M36, and the M36 would be deleted from the game. This isn't what the suggestion is, at all.
10 Apr 2020, 23:27 PM
#33
avatar of Sir Edgelord

Posts: 127

I may have said something that has already been pointed out and agreed with because my mind can't get so much information at the time (balance threads are gonna kill me one day). Bear with me, please.
BUT!
1. Yes. I think it should have Fuel price increased to 100, and MP to stay at 300 or even lowered a bit to 290, while its Penetration would be buffed a bit to be effective against stock PIV, Ostwind and Stug at all times, and OKW PIV at most times. I barely remember how exactly it penetrates, so you can correct me, but the last time I used it (as Brits actually) against a Panther it penetrated like 90% of the time. Could use some armour or health reduction if needed for the sake of being used in some sort of synergy. Would help to indicate the big difference between the M10 and M36 in that case. M10=effective at pretty much everything, but is more like a mobile Stug, so needs support; M36=effective at absolutely everything (well, maybe except like some mediums, idk) and needs support only against infantry.

2. M36 just needs to be unlocked at the same time Big Cats get out of their cages, but still, be not healthy, not very well armoured and rely on speed, (at this thing it wouldn't differ so much from M10 if it's added) AND punch. Maybe something like 100% penetration of Panther and a bit lowered on Bigger Cats, something like that.
I would suggest it take a certain upgrade path rather than adding to the cost of having it at all times, the path could be around 100MP-30Fuel to 120MP-40Fuel, while the cost of the unit itself could get a little decrease in MP cost, around 20, and remain the cost in fuel.

3. Well, I want it to be stock, just upgrade path, so yee.

And if I was mistaken in any of that, please tell me and I will correct myself. If I just repeated everyone before me-I apologize, I didn't have enough of that brainpower that day.
10 Apr 2020, 23:46 PM
#34
avatar of Vipper

Posts: 13496 | Subs: 1

...Maybe something like 100% penetration of Panther and a bit lowered on Bigger Cats, something like that...

Now what is the point of even having armor in the Panther if it going to be hit and penetrated with 100% probability at range 60 by a cheaper TD?

...M36=effective at absolutely everything...

Now what it the point in building anything else since USF infantry can handle axis infatry?
11 Apr 2020, 01:17 AM
#35
avatar of distrofio

Posts: 2358

jump backJump back to quoted post10 Apr 2020, 22:39 PMCODGUY


You're talking about making a unit, and an entire faction worse than it is.

(offtopic)


I am trying to gather people to share their thoughts about the topic, hopefully bring some good ideas and make the game better for everyone. I dont like that you recurr to personal addressment to make no point at all, but at least i can answer you back with a straight face.

I have by no means the solution to every perspective. It can only be achieved by good communication and proper feedback. I encourage you to rephrase yourself into a objective argumentation and i will share your point of view aswell

If you have no intention to participate, then stay quiet and leave those who want do their best.

I said it at the begining of the OP:

FEEL FREE TO DISAGREE, THERE IS NO NEED TO FLAME.
11 Apr 2020, 01:28 AM
#36
avatar of CODGUY

Posts: 888

jump backJump back to quoted post10 Apr 2020, 23:46 PMVipper

Now what is the point of even having armor in the Panther if it going to be hit and penetrated with 100% probability at range 60 by a cheaper TD?


Now what it the point in building anything else since USF infantry can handle axis infatry?


LOL no they cannot. USF doesn't get stock elite infantry like Obersoldaten or Panzergrenadiers. Nor do they get sqaud wiping satchels (which are laughably cheap and require no side teching).

I am still an awe about how dense this community is on the M36 Jackson.
11 Apr 2020, 01:35 AM
#37
avatar of distrofio

Posts: 2358

snip


Cool!
I share the though of need for a Jackson as soon as the "big cats" heavy axis tanks come into play. Specially when they are rushed in stall strategies.

I understand i am calling to open the pandora box of lategame TDs but hopefully the chaos can be shaped along it is released.

M10 stock is being received very well as a possible step into a later Jackson. I hope that gives us all a hint to keep building a good idea. We have to pay attention that changing it will affect UKF.
11 Apr 2020, 07:29 AM
#38
avatar of Sir Edgelord

Posts: 127

jump backJump back to quoted post10 Apr 2020, 23:46 PMVipper

Now what is the point of even having armor in the Panther if it going to be hit and penetrated with 100% probability at range 60 by a cheaper TD?


Now what it the point in building anything else since USF infantry can handle axis infatry?


1. What are you talking about, again? I said that the M36 is supposed to penetrate the smallest of the Big Cats at all times, the Panther, not the M10 being able to penetrate it at 100% of the time.
Again, M10=small, fragile, fast TD that can take on Mediums mostly and SOMETIMES Panthers, requires support against most foes, since it's easy to kill it. M36=good vs everything, but most often better against Big Cats, rather than Mediums, and requires only AI support.

2. That's a theme for a completely different forum. Don't be CODGUY but Axis version here for now, alroight m8?
11 Apr 2020, 08:25 AM
#39
avatar of Vipper

Posts: 13496 | Subs: 1



1. What are you talking about, again? I said that the M36 is supposed to penetrate the smallest of the Big Cats at all times, the Panther, not the M10 being able to penetrate it at 100% of the time.
Again, M10=small, fragile, fast TD that can take on Mediums mostly and SOMETIMES Panthers, requires support against most foes, since it's easy to kill it. M36=good vs everything, but most often better against Big Cats, rather than Mediums, and requires only AI support.

2. That's a theme for a completely different forum. Don't be CODGUY but Axis version here for now, alroight m8?

And I am explaining to you that armor is core mechanism of the game. Giving a stock unit making a stock TDs have 100% to hit and penetrate from 60 all Ostheer units is the equivalent of removing that mechanism.

Pls stop personal comments they are non constructive.
11 Apr 2020, 08:29 AM
#40
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post11 Apr 2020, 08:25 AMVipper

And I am explaining to you that armor is core mechanism of the game. Giving a stock unit making a stock TDs have 100% to hit and penetrate from 60 all Ostheer units is the equivalent of removing that mechanism.

Pls stop personal comments they are non constructive.

Snipers and flamers don't seem to care much about units received accuracy and they seem to do fine.
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SHOUT IT OUT!

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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM

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