But they do their engineering jobs just fine. They have different types of mines and explosives - not a big deal - one player prefers minefields+telles, another prefers regular mines. One player likes cqc and more risk because of it, another prefers long ranger squad with less vision.
what you preffer does not dictate balance. the numbers themselves do. pios do more. pios cost more.
tell me, objectivly, if combat engies had increased line of sight, would they be better, worse or the same as they are now (no other changes, just increased sight). if CE could build bunkers, would they be better or worse? like i said, no "well buit" just yes or no.
Ability to build sandbags should be given to grens just like it was given to conscripts. Pios can build them and it makes them 'overworked' and makes it more difficult for grens to use those sandbags. The fact that pios not grens build them is actually a nerf to the whole faction. I'd move them to grens immediately but a lot of allied players are afraid of it (but it is ok to them that cons and UKF inf. can build them!)
pios were given the ability to build sandbags years after not having them, for nothing (no accosiated nerf, just gifted the sandbags) thats not a nerf to the faction, thats a buff to teh faction. and regardless of how you think sandbags should be allocated, pios have them and it is part of their kit which is included in their cost.
Bukers were supposed to be a faction feature. They are, however, not used by many higher skilled players as they are just too expensive and can be too easily destroyed because they are stationary. I understand they can build them just like grens, but it shouldn't be reflected in the price in this case. As Soviets you don't need to retreat your units to build healing.
except it is part of their kit and thus part of the discussion with them. its something they can do and CE cannot. cons being able to merge is a conscript discussion and a trait that gets brought up when discussing cons as bunkers are for the units that can build them. you cant just decide what is and isnt relevant, thats not how this works. (i assume you mean reinforce and not heal, because outside a few commanders soviet do need to retreat to base to heal)
and i like how you are trying to discount bunkers as a faction feature but arguing against soviet russia being able to field a squad slight cheaper than its superior counterpart...
In my opinion they simply don't do more. They are just different. The price should be the same or you destabilise lategame. A unit so cheap and so useful just shouldn't exist. Maybe if they weren't given extra repair speed after they receive sweepers...
they DO MORE so theY COST MORE. you pay more, you get more. i dont know how you are not understanding this.
im even more confused as to how soviet have always had cheaper cons but now its destabilizing the late game, 6 years in. 30mp does not go that far. its a con and a half.