I thought about these post for long time, i made this after 1300 hours of game, got all okw commanders, all american and british ones, and almost all of wermarcht ones, i'm 2 stars colonel atm
But simply is unacceptable that 2 sturmpioneers squads get wiped out by 1 shocktroop squad (without grandes), that a conscript squad can kill a volks squad, that a sdfkz250 with panzergranadiers can't kill a 1 low helts shocktroop retreating behing chased for half map. The british vickers is the only mg that at vet 2 gets permanently piercing rounds
MOST THINGS HAVE BEEN ALSO TESTES IN THE CHEAT MOD
I would love to see your playercard, these are some pretty big claims.
Also, I guess I should answer your complaints, since no one did, so...
1)actually russian shocktroops are overperfoming being hard to kill with any kind of infantry in 2vs1 at medium close range
2)conscripts are actually more efficient than ganadiers and volksgranadiers (who's cost should be brought back to 250) so cost and efficienty of the units should be reworked
3)pioneers actually are totally useless and also theyre flamethrower deals nothing damage against enemy infantry
4)fallschirmjäger should come with all 4 fg41 equipped like before and have squad size and life increased to match other faction paratroopers, else reduce theyre cost
5)mg's need a rebalance, especially the 34 that doesn't deal enough damage and suppression like others and the maxim needs a nerf because can be placed and shot dowm a mg42 that's already shooting at it
6)assault granadiers compared to shock troops are poorly underperforming and need a rework
7)sturmpioneers actually deal a good damage but are too easy to kill making them not enough cost efficient, for 300 they should have more life or cost less
8)stg44 upgrade on volksgranadiers doesn't make them as much efficient as americans infantry with bar so please balance them
9)allow the recketwefer to turn while camo is on
10)allow the lelg18 to retreat
11)allow okw to have the mg34 unlock at the beginning of the game like other faction
12)modify the british universal carriers and russian reconaissance vehicle because are too hard to kill in early game and give a easy win, the kubelwagen badly underperforms compared to them
13)ostheer squad heal should work like british one and be free, like they make the ability for 30 ammo and can use it freely
1) shocktroops cost a massive 360 mp, and one of their main strenghts is durability. The best way to combat them are vechicles, or snipers, or staying as far away as possible at all times.
2) conscripts are actually less cost-efficient at the start of the game, they only get really good when you get the mobilize reserves upgrade (which is getting a nerf next patch anyway)
3) pioneers are actually capable of winning against any mainline infantry if they ambush them from close range (maybe except riflemen) and flamethrower is supposed to kill garrisoned/clumped up behind cover infantry
4) fallshrimjagers are already a very powerful alternative to obersoldaten with camo though and they were overperforming recently
5) mg 34 is weaker and, to compensate, costs 250 mp + has access to ap rounds that also greatly boost damage vs infantry. Also the maxim is so bad at surpressing infantry a panzergren squad can run up to it frontally and throw a nade at it, mg fights is the only time a maxim can be useful, and it's not like mg fights are a common event
6) also assault grenadiers are available at 0 cp and cost 80 mp less, a cheaper squad is supposed to lose to an expensive one that has the same role
7) you are not supposed to spam sturmpios all game as a mainline infantry replacement + they are also tasked with building mines, wire and repairing vechicles, so they shouldn't be as cost efficient as combat-only infantry
8) volksgrenadiers with stg44 cost 250 mp + 60 muni, riflemen with double bar cost 280 mp + 120 muni + needs weapon rack research while OKW unlocks upgrades with normal tech
9) raketenwerfer is already a very good AT unit (cheap, good pen, can retreat), turning WITH camo would be overkill
10) it trades mobility for firepower and accouracy, retreating would make it better than mortars in every way
11) OKW doesn't need earlygame buffs when it already is this strong early on, also OKW is supposed to have weak teamweapons
12) kubel is not made for combat, it's for recon with vet 1 maphack and is dirt cheap, against light vechicles you have sturmpios with panzershreck and raketenwerfers and pumas
13) ostheer heal also doesn't require you to upgrade your squad with munitions and is gained with vet instead of tech