...
Let's not derail the thread into a T70 discussion because you're off topic.
Just follow you own advice since you brought up T-70 and not me so technically you're off topic
Posts: 13496 | Subs: 1
...
Let's not derail the thread into a T70 discussion because you're off topic.
Posts: 783
It hits at a much earlier timing than T3 in 1v1.
It was a joke when it was at CP5, but it got moved to CP3 a couple of patches ago.
Posts: 498
Posts: 13496 | Subs: 1
Posts: 785
Imo USF M3 is the best candidate for vehicle.
Posts: 2184 | Subs: 2
Posts: 13496 | Subs: 1
Why? It does nothing the M5 cannot, and soviet frontline halftrack usage as portrayed in this game is already massively unrealistic and not something I think we should be expanding. What unique gameplay, balance, or thematic element does the M3 bring that the WC-51 wouldn't?
Posts: 785
Do I have to describe what the M3 can do?
Posts: 772
The benefit SHOULD be that they can upgrade with 2 elite zooks for 100mu OR 4x tommies for 90mu, and spawn with 6 SVTs. In my humble opinion
Makes them unique while being in theme to the commander
Posts: 17914 | Subs: 8
Do I have to describe what the M3 can do?
Posts: 5279
If you want to call in several squads of elite CQC troops, Shocks are better.
What's the benefit of making Assault Guards just another CQC squad? Is it worth the cost of killing off a now fairly unique mechanic and playstyle?
Posts: 13496 | Subs: 1
…
It is a halftrack, like the M5. It costs marginally less manpower, but lacks any sort of combat upgrade and is no more durable than the M5 (it actually has less armor). The only advantage offered is a single additional space in the passenger compartment for a soldier to shoot from compared to the M5.
Yes, I think you do have to describe what exactly the M3 would bring to the table here. I am not following your train of thought at all here.
Yes.
What do M3 do that M5 can't? Outside of not being able to upgrade into anything and being able to be penetrated by small arms fire.
Posts: 498
The m3 has the "medical supplies" ability which M5 does not. I can provide both reinforcement and healing and since there are allot of people complaining about soviet healing it M3 would be unique and useful.
Posts: 13496 | Subs: 1
...
I still say the WC-51 is a better choice if we are going for the replacement solution.
Posts: 498
WC51 is broken and should nerfed.
Posts: 13496 | Subs: 1
The WC-51's balance belongs to a separate thread, tho I must add this WC would arrive only at CP 2 or 3, already having a setback compared to the USF WC.
The point is that the bundle with the WC would be cheaper, more unique (as we no longer get a stock unit) and would hold more late game utility with munition investment.
Posts: 3260
But shocks are not in this doctrine, ass guards are. Shocks have armour and ass guards do not which nmakes them easier to squish in where shocks would be OP, like they would be alomg side the m4c and DSHK...
Posts: 3588 | Subs: 3
Posts: 5279
If you want spammable CQC troops, you can pick a Shock doctrine, a PPSh doctrine, Soviet Airborne, you don't lack for options.
If you want the CP3 Meat Chopper bundle, you pick Lend Lease.
Posts: 810
5 | |||||
1 | |||||
16 | |||||
4 | |||||
4 | |||||
4 | |||||
1 | |||||
1 |