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21 Feb 2020, 10:05 AM
#62
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

The kt not being viable is because of the 60 range td buff alongside kt nerfs.


No. The KT is not viable because you spend an obscene amount of total resources to buy a mobile bunker with absolute trash mobiliy at vet 0 which gets roflstomped by either the zoom zoom F1 car that is the M36 Jackson or gets sniped by the recon mode T70 and SU85s combo. Brits are probably the only faction where the KT is a safe choice. Not even gonna go over ram bullshit which is how I always lose the KT vs Soviets.

If the KT had a bit more mobility it would be in a much better spot right now.
21 Feb 2020, 11:16 AM
#63
avatar of Mr Carmine

Posts: 1289



No. The KT is not viable because you spend an obscene amount of total resources to buy a mobile bunker with absolute trash mobiliy at vet 0 which gets roflstomped by either the zoom zoom F1 car that is the M36 Jackson or gets sniped by the recon mode T70 and SU85s combo. Brits are probably the only faction where the KT is a safe choice. Not even gonna go over ram bullshit which is how I always lose the KT vs Soviets.

If the KT had a bit more mobility it would be in a much better spot right now.


Its a slow tank with very high armour and hp wich only 3 allied units can reliably pen. It has a anti everything on the ground gun.
If it had a bit more mobility it would need something changed.

The ram bullshit is bad but all factions have bs stuff. Not just soviets.
21 Feb 2020, 11:44 AM
#64
avatar of BlueKnight

Posts: 320



No. The KT is not viable because you spend an obscene amount of total resources to buy a mobile bunker with absolute trash mobiliy at vet 0 which gets roflstomped by either the zoom zoom F1 car that is the M36 Jackson or gets sniped by the recon mode T70 and SU85s combo. Brits are probably the only faction where the KT is a safe choice. Not even gonna go over ram bullshit which is how I always lose the KT vs Soviets.

If the KT had a bit more mobility it would be in a much better spot right now.

You are probably talking about 1v1. In 2v2 if you put JP4 next to a KT it is very difficult to defeat due to JP4 anti-TD DPS and excellent KT DPS vs anything else.
21 Feb 2020, 13:20 PM
#65
avatar of Smartie

Posts: 857 | Subs: 2



If the KT had a bit more mobility it would be in a much better spot right now.


Agreed. I would add that the turret rotation is even worse than the mobility.
Recent changes to the KT were solid but did not go far enough.
21 Feb 2020, 13:54 PM
#66
avatar of SunTzu

Posts: 67

will there be a 1.2 patch?
21 Feb 2020, 14:10 PM
#67
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post21 Feb 2020, 07:50 AMButcher
JPIV not penetrating is also an issue though some clowns will try to tell you that it is not supposed to pen heavies at 135 fuel end of tech.


Well, guess what.
21 Feb 2020, 23:03 PM
#68
avatar of Mazianni

Posts: 785

I'd love to see the JPIV get penetration vet bonuses... instead of the HP bonuses it gets.
21 Feb 2020, 23:53 PM
#69
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

I’d love to see the JPIV’s vet 5 first strike bonus moved to earlier vets. It should be a camo TD and get its bonus from it earlier, not at vet 5.
22 Feb 2020, 00:15 AM
#70
avatar of Katitof

Posts: 17914 | Subs: 8

I'd love to see the JPIV get penetration vet bonuses... instead of the HP bonuses it gets.

It doesn't need any higher penetration to counter medium tanks.
22 Feb 2020, 09:43 AM
#71
avatar of wongtp

Posts: 647


You are probably talking about 1v1. In 2v2 if you put JP4 next to a KT it is very difficult to defeat due to JP4 anti-TD DPS and excellent KT DPS vs anything else.


Same with is2 and su85.

Some may compare mobility, saying is2 is faster. But guess who starts off with a superior range gun at vet 0?

But we know which unit is getting nerfed next patch though =)
22 Feb 2020, 14:02 PM
#72
avatar of Vipper

Posts: 13496 | Subs: 1

FF/SU-85/M36 do not need accuracy bonuses to hit Heavy tanks.
22 Feb 2020, 15:14 PM
#73
avatar of mrgame2

Posts: 1794

Sorry edit

Relic mod team is best
Please continue with the good work!

Tiger - All variants
AOE damage from 1/0.25/0.15 to 0.75/0.25/0.15
AOE distance from 0.25/1.5/3 to 0/1/3
Panzer Commander removed from the OKW Tiger
Veterancy 2 scatter bonus removed

IS-2
AOE damage from 1/0.35/0.175 to 0.75/0.35/0.175
AOE distance from 0/1.35/3 to 0/0.85/3
22 Feb 2020, 18:46 PM
#74
avatar of Mr Carmine

Posts: 1289

jump backJump back to quoted post22 Feb 2020, 15:14 PMmrgame2
LETS STOP PLAY WEHR
SORRY TS.

RELIC MOD TEAM ARE SIMPLY TROLLS.

UKF GOT BUFFED THIS PATCH.

USF GOT BUFFED THIS PATCH

WHAT IRKS ME IS PERSHING GOT UNTOUCHED.



Why dont you make a mod for relic for free? Relics still decides what is touched and what is not. Stop being so ungratefull. Be glad they are still working a 6 to 7 year old game.
22 Feb 2020, 18:58 PM
#75
avatar of distrofio

Posts: 2358


You are probably talking about 1v1. In 2v2 if you put JP4 next to a KT it is very difficult to defeat due to JP4 anti-TD DPS and excellent KT DPS vs anything else.

Your point is incomplete. IS the same player using the JP4 and KT? Thats a heck of a lot of fuel invested.
Is the 2 players coordinating their tanks, completely fair situation.

Is Riflemen+Jackson equally (or even more) harder to deal with? Of course, riflestompers only fear a well placed HMG. But a single pak howie will delete it in no time. So its even OPpier.

UKF with FF can hurt a lot too paired with any other tank.
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