Yea, my mistake. Had the HVAP numbers instead of normal for some reason.
How so, especially compared to the M36?
It's slower, doesn't have a turret, doesn't have HVAP, and doesn't have a crew (and all the bonuses/gimmicks associated with that). A 60-range stug would come as either a more expensive unit, or as an expensive (i.e. not just ammo) upgrade to the normal stug.
1. Flanking, smoke, ambushes... just like Axis has to do now against SU85s and M36s when properly supported.
2. Axis early game is no stronger than Allied early game. Look at the current state of Sov early game and their scaling, as well as the performance of USF rifles, then also look at the power of Allied LVs compared to axis. Each side/faction has its strengths and weaknesses at most points in the game.
3. This is generally focused on the M36 - it's just that the armor nerf wouldn't change anything, as its been pointed out.
Why does axis need the extra micro tax on top of having to use a much squishier unit that also lacks a crew (and related gimmicks)?
Pretty much; against a decent team, OST is in a really tricky position. It's pretty common for late-game USF teams (2v2+) to have 4+ M36s, which makes Panthers basically useless. The only solution to that kind of match-up is a Pak40, but its incredibly vulnerable to any kind of indirect fire or just infantry.
A buffed Puma is an interesting idea, but it doesn't help OST, which is arguably in a much worse situation, since OKW also has the non-doc JP4.
+1
All over, what I see and all mates I knew. Also all my main Allii mates say that.
First fix the line-ups so the balancing of units can be made under realistic aspects (so Scott doesn't perform as Brummbär, KV2 doesn't outperform Brummbär by far).
Then fix the Commanders by removing most of them, or really bring them in line with tje non-doc lineup. Overwork all abilities, all fractions should have same counters with same performance.
Overall all fractions should have tools needing same ammount of micro and skill. Only hero-units should work assymetrical.
And no, not a AoE clone, that is how CoH1 was balanced. All fractions had an effective counter. Only path-finding and the camouflage system made it bad.
Edit. In some points patch team got the ideas... then they fuc*ed it up with commander overwork and last hand of patches. XD
PS sorry, my text is full of rage and bad english. Greetings from Austria.