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State of Heavies

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10 Jan 2020, 21:08 PM
#1
avatar of Rubberluck

Posts: 44

Curious what everyone's thoughts are on heavies on all sides. I'm finding it hard to justify the latest rounds of tweaks to their main gun profiles. Heavies seem like meta wipe machines that become incredibly difficult to deal with and almost never worth the investment it takes to counter them.
10 Jan 2020, 21:12 PM
#2
avatar of Jilet

Posts: 556

Curious what everyone's thoughts are on heavies on all sides. I'm finding it hard to justify the latest rounds of tweaks to their main gun profiles. Heavies seem like meta wipe machines that become incredibly difficult to deal with and almost never worth the investment it takes to counter them.


They are fine. Before the patch i was afraid of penals with satchels and regular infantry. A 230-270fuel investment should not be afraid of a unit like Penals, PSchreck Pgrens or Piat Engineers.

Only thing that is not fine is their timings.
10 Jan 2020, 21:17 PM
#3
avatar of blvckdream

Posts: 2458 | Subs: 1

The balance team wanted to make them more reliable but less able to randomly wipe. They didn't achieve this at all, now they wipe even more while still being very RNG depended. It's still very hit or miss especially with the KT.

Locking them behind T4 was the right choice. But the CP requirements need to go up 2 CP. Right now they arrive too early.

The IS2 has too much armour, it needs to go down to around 330 IMO. Right now it's too hard to penetrate even for Tigers, Panthers and Kingtigers. JP4 is basically useless against it unless you have good RNG.

I think the heavy tank AOE profiles need to be slightly reduced for all heavies apart from the KT, which is still not that great overall IMO.

OKW meta is so boring now because Grand Offensive is the only viable doctrine in 1v1 and 2v2. Then again all their other doctrines are mediocre so it's not just a Grand Offensive problem. And even Grand Offensive is just good because of the Tiger.
10 Jan 2020, 21:21 PM
#4
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

+1 CP to all of them and +20 to +30 fuel cost increase to all of them.

And slightly lower RoF on the IS2, the 122mm D25T Gun was notoriously slow to reload.
10 Jan 2020, 21:21 PM
#5
avatar of blvckdream

Posts: 2458 | Subs: 1

jump backJump back to quoted post10 Jan 2020, 21:12 PMJilet


Before the patch i was afraid of penals with satchels and regular infantry. A 230-270fuel investment should not be afraid of a unit like Penals, PSchreck Pgrens or Piat Engineers.


This doesn't make any sense. In which alternate reality were heavy tanks afraid of Piats, PTRS and Shrecks? And on top of that they didn't increase the HP/armour on any heavy tank either so this makes even less sense. Only exception is the Pershing but it traded armour for an extra 160 HP so it didn't get much more durable either.
10 Jan 2020, 21:32 PM
#6
avatar of T.R. Stormjäger

Posts: 3588 | Subs: 3

jump backJump back to quoted post10 Jan 2020, 21:12 PMJilet


They are fine. Before the patch i was afraid of penals with satchels and regular infantry. A 230-270fuel investment should not be afraid of a unit like Penals, PSchreck Pgrens or Piat Engineers.



10 Jan 2020, 21:33 PM
#7
avatar of Mazianni

Posts: 785

The balance team wanted to make them more reliable but less able to randomly wipe. They didn't achieve this at all, now they wipe even more while still being very RNG depended. It's still very hit or miss especially with the KT.


They made a change that on paper appears to do more consistent damage over a wider area but kill less in a single shot. It's also a change that in practice in the end game of some VP slog usually ends up blowing away entire veteran squads that have taken middling damage from any of the other sources across the yellow covered late-game hell-scape.





That said I think the bigger issue is their increased accessibility, ironically the very objective of the patch, ditching 3 CP levels and (albeit rightfully) putting them behind tech.
10 Jan 2020, 21:34 PM
#8
avatar of Rubberluck

Posts: 44

The balance team wanted to make them more reliable but less able to randomly wipe. They didn't achieve this at all, now they wipe even more while still being very RNG depended. It's still very hit or miss especially with the KT.

Locking them behind T4 was the right choice. But the CP requirements need to go up 2 CP. Right now they arrive too early.

The IS2 has too much armour, it needs to go down to around 330 IMO. Right now it's too hard to penetrate even for Tigers, Panthers and Kingtigers. JP4 is basically useless against it unless you have good RNG.

I think the heavy tank AOE profiles need to be slightly reduced for all heavies apart from the KT, which is still not that great overall IMO.

OKW meta is so boring now because Grand Offensive is the only viable doctrine in 1v1 and 2v2. Then again all their other doctrines are mediocre so it's not just a Grand Offensive problem. And even Grand Offensive is just good because of the Tiger.


Those were my thoughts. I cannot tell you how many games I've had a tiger 2 shot full health squads. Its gotten to the point where I retreat infantry as soon as I see or hear the tiger and still get wiped on retreat.
10 Jan 2020, 22:02 PM
#9
avatar of Doomlord52

Posts: 960

They're in a bit of a better place than before, but still need adjustments. I would make the following changes to all heavy and 'doc-premium-medium' tanks; i.e. Tiger, Ele, KT, JT, IS-2, KV-series, ISU-152, Pershing, Churchill-series, and Comet.

  • +1 or even +2 to command point requirement (where applicable)
  • Standardize all ranges to 45 at vet 0 (except Ele, JT, ISU-152)
  • Remove all range vet bonuses
  • Standardize all turreted tanks rear-armor to 140, case-mate TDs to 110


I'd also like to see larger changes made to the ST, AVRE and ISU-152. For the first two, their "shells" really need to either fire on a MUCH higher arc, or be set to ignore terrain (but not buildings). They're simply unusable in late-game, since they always hit craters and such, resulting in zero damage.

For the ISU-152, something really needs to be done to its ability to 'snipe' entire squads at extreme ranges. This is especially a problem for OST, since they lack any sort of non-doc ~60 range TD to even begin to counter it at range, as well as being based almost entirely around 4-man squads (which are very vulnerable to 1-shots). My suggestion would be either:

  • Drastically reduce AoE radius
  • OR set a "max models to damage" limit, which I believe mines use right now
  • OR give it an AP / HE toggle (similar to the USF Sherman), where AP has nearly zero AoE, and HE has drastically reduced range (around 50).


10 Jan 2020, 22:18 PM
#10
avatar of Stug life

Posts: 4474

They're in a bit of a better place than before, but still need adjustments. I would make the following changes to all heavy and 'doc-premium-medium' tanks; i.e. Tiger, Ele, KT, JT, IS-2, KV-series, ISU-152, Pershing, Churchill-series, and Comet.

  • +1 or even +2 to command point requirement (where applicable)
  • Standardize all ranges to 45 at vet 0 (except Ele, JT, ISU-152)
  • Remove all range vet bonuses
  • Standardize all turreted tanks rear-armor to 140, case-mate TDs to 110
60 range stugs when?
10 Jan 2020, 22:24 PM
#11
avatar of Doomlord52

Posts: 960

60 range stugs when?


I'm not sure what you mean by this, in relation to my post.

With the "no range bonuses" change, it means that no heavy tanks (except heavy TDs) would be able to exceed 45 range. The STuG currently (iirc) has 50 range, so it would always out-range the heavies by a slight amount - there would be no need for them to have even more range. Not to mention, 60 range STuGs would be incredibly powerful due to their cost efficiency and early arrival.
10 Jan 2020, 22:32 PM
#12
avatar of Stug life

Posts: 4474

quote by katitof,sander, Hannibal,lago and 1 other mods form this forum in the old stug thread
" a 5 range advantage is irrelevant and not enough"
this was me asking to rework stug to have less dps but 5 more range and that was the response

as always here we don't have double standards

so i u want just reduce the bonus of the is 2 to 45 at max
10 Jan 2020, 22:40 PM
#13
avatar of Doomlord52

Posts: 960

quote by katitof,sander, Hannibal,lago and 1 other mods form this forum in the old stug thread
" a 5 range advantage is irrelevant and not enough"
this was me asking to rework stug to have less dps but 5 more range and that was the response

as always here we don't have double standards

so i u want just reduce the bonus of the is 2 to 45 at max


60 range for the STuG would be +10, though, not +5?

The range and vet-range changes would affect much more than the IS-2. Currently it starts at 40 range (vet 0), so it would actually gain +5 there, but would indeed lose out on its vet2 range bonuses. However, the Tigers (OST/OKW) would also lose out on their vet2 range bonuses.
10 Jan 2020, 22:47 PM
#14
avatar of IncendiaryRounds:)

Posts: 1527

Permanently Banned
What would be interesting is instead of armored skirts, replace that bonus with +5 range
10 Jan 2020, 23:07 PM
#15
avatar of Stug life

Posts: 4474



60 range for the STuG would be +10, though, not +5?

The range and vet-range changes would affect much more than the IS-2. Currently it starts at 40 range (vet 0), so it would actually gain +5 there, but would indeed lose out on its vet2 range bonuses. However, the Tigers (OST/OKW) would also lose out on their vet2 range bonuses.
taht's my point ost is once again left in the dust allied td get a 15 range advantage to ost TD while the stug gets a 5 range advantage to is 2
10 Jan 2020, 23:39 PM
#16
avatar of Katitof

Posts: 17914 | Subs: 8

taht's my point ost is once again left in the dust allied td get a 15 range advantage to ost TD

Which ost TD got 45 range again?
10 Jan 2020, 23:50 PM
#17
avatar of Mazianni

Posts: 785

Could probably give the Stug 60 range if it had lower damage. SU76M has 60 range and nobody complains about it.
11 Jan 2020, 01:03 AM
#18
avatar of Stug life

Posts: 4474

jump backJump back to quoted post10 Jan 2020, 23:39 PMKatitof

Which ost TD got 45 range again?
katitof i mean by tiger and is 2
11 Jan 2020, 01:10 AM
#19
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

IS2 doesn't need 45 nor 50 range to operate. The unit is doing more than fine at vet 0/1.
Once it reaches vet 2 it means it nullifies any non doctrinal TD for OH.

Guess which commander was the most common in the last tournament against OH.
On the contrary, against OKW Armored assault wasn't used as much.


Tiger/KT can be left at 45 cause the 3 main TDs for allied factions all have 60 range.
11 Jan 2020, 18:30 PM
#20
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

katitof i mean by tiger and is 2


Oh yeah cause those 2 tanks are clearly struggling so much right now...

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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Yesterday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Yesterday, 16:58 PM
Beinhard: o7 miss this game and zansi
Yesterday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM

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