Guards underperform
Posts: 255
Permanently BannedI rather use a anti tank grenade of conscripts and damage engine which is way more effective.
Posts: 817 | Subs: 5
Rather make one thread "Ritter doesn't like Soviets", that's easier for me to ignore
Posts: 1563
75 upgrade for only mediocre AI ability. And the Button ability for 40 ammo is totally overpriced for how short it lasts.
I rather use a anti tank grenade of conscripts and damage engine which is way more effective.
They beat lmg grens, zone out LV seems pretty decent me
Posts: 1563
Are you really gonna make a "Unit is UP" thread for each Soviet unit?
Rather make one thread "Ritter doesn't like Soviets", that's easier for me to ignore
i'm confident i could make unit is up for each of the soviets units much better.
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i'm confident i could make unit is up for each of the soviets units much better.
But would it be enough to go up against thekingsowns unit is op for each soviet unit?
Posts: 1563
But would it be enough to go up against thekingsowns unit is op for each soviet unit?
Probably not.
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Posts: 72
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I can't wait to see the Shock Troops UP thread, I wonder how he's gonna spin that one.
I know from multiple reliable sources that he is currently testing vet 3 Shocks vs Vet 0 Grens at max range but each time the test comes to a result COH2 crashes because the Essence engine cant handle games longer than 90 minutes. That is the sole reason the Shocks UP thread isn't up yet because Ritter likes to base all his threads on hard facts. What a quality contributer the man is.
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IS2 is also underpowered and needs to be 10 population. This is why it wasn’t used in the latest tournament by Talisman and Luvnest.
wait.. Talisman was in the tourney???
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Posts: 255
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Other then that guards are fine.
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Permanently BannedPosts: 2358
/thread
Posts: 1954
the duration is also very short. 5 seconds?
About five seconds, maybe a bit more - When it was longer, you could button and IL2 bomb most tanks. Most people don't like guaranteed 2-click wipes much better than guaranteed one-click wipes.
Is this just some exercise in trolling, to see how many people will play or get upset? Guards are mostly fine, with maybe a tiny bit too high of a weapon drop rate (because of the large number of weapons that can be dropped).
Posts: 13496 | Subs: 1
About five seconds, maybe a bit more -
...
Actually it is double that at 10 secs.
Posts: 1954
Actually it is double that at 10 secs.
Thanks for checking. It gets interrupted by smoke, loss of LOS, or giving any other command to the Guards so I don't think I've seen it go for the full 10 seconds in a game. It used to be too good but seems okay now. This thread is the first that I've ever seen someone complain about it.
Posts: 13496 | Subs: 1
Thanks for checking. It gets interrupted by smoke, loss of LOS, or giving any other command to the Guards so I don't think I've seen it go for the full 10 seconds in a game. It used to be too good but seems okay now. This thread is the first that I've ever seen someone complain about it.
Glad that I could help.
The ability is fine and Guards are probably OP.
One might experiment with reducing duration to 5 but make it uninterruptible.
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