I said Td stats.....
Powerful guns that go all the way against call in heavies. What is 260 armor these days?
And yes price/popcap is a good advantage to have when their performance exceed their costs clearly
260 armor is enough to basically shrug off most of the weapons in the game about half the time or more, but sure let's just pretend it's nothing, and further pretend the boost it gets vet 2 is 'useless' as well because armor that doesn't 100% immunize the vehicle from penetrating fire is absolutely worthless in Axis UP land.
What you listed are just convenience throw out, except maybe the 960hp advantage..
We all agree panther AI is near worthless. Sure less shit than 60td none existence AI, but shit is still shit, no ways about it. And heavy infantry crush? How often you see that since it got nerf long time back?
I believe cheaper allies vehicles have infantry crush too. How is this a big deal?
I mean if panther AI and heavy crush are more effective, then i concede. But they are simply irrelevant in most if not all games. To be cited as an advantage.
Nobody agrees with you that panther AI is near worthless; it's an undeniable utility that the Panther has and TDs don't, and combined with its extremely high durability can most certainly fight off infantry units when needed to.
Heavy crush concerns crushing obstacles, not infantry. Which, coincidentally, the Panther can also do quite well. The fact you just ignore all this as 'irrelevant' doesn't help you any.
55 range is still an advantage.
Right now 60 range, besides just sitting alone safely for incoming tanks or you can move in, snipe and move out. 60Td are fast tanks, even the FF is still faster than a ATg.
It creates a solution that is lazy. The 960Hp advantage is no advantage when you get near 100% shot from safety range.
Up for more visibility from pro players comments!
What's really lazy is wanting your Panther to be a hard counter to TDs lmao.
How about you use some combined arms and screen your tanks with infantry or ATGs? All weapons that are 100% capable of penetrating allied TDs.
Save the panther for hard countering medium and premium medium tanks; you know, the exact thing the unit has as its description in its file. This is an anti-tank tank, not a TD and certainly not an anti-TD tank.
If you want to nerf TD range, the Panther (and probably every heavy tank as well) absolutely needs to lose durability, and that's a fact. This is because, although you have refused to understand this for whatever reason, TDs are the sole method of reliably fighting off high-armor axis tanks (panther included), and achieve this largely through their penetration and their range advantage. Nerfing range means these units are not as easily able to skirt the range of far more durable but equally if not more deadly heavies, and therefore brings them closer to a slugging match that TDs absolutely can not win. The tiger, for example, achieves up to 50 range with vet; those extra 5 range units are simply not enough breathing room, particularly considering the earlier accuracy drop.
You seem entirely incapable of understanding this dichotomy or else you simply want your heavy tanks and the panther to be these AT-immune vehicles that you apparently believe would only be properly balanced if the allied player musters his entire force to counter that one vehicle. I will admit I am convinced the latter is your true motivation.
But hey, in the slim event that it isn't, like I said; slash heavy tank HP values down to medium territory and you can see about killing TD range advantage, and maybe even penetration. Then maybe these 'flanking attacks' you lads like to bring up so much won't amount to flatly suicidal dives so often.