If I recall properly in CoH1 camo AT guns received a damage and penetration buff on the first shot. At one point it was even the first three shots but that turned out to be OP. If camo AT guns received those bonuses (bonuses camo raketens already receive btw) then AT gun camo would be in a good spot.
An alternative would be to allow AT guns to automatically camo when in cover but I don't know if that is possible from a game mechanics stand point since the crew is always considered to be in green cover when attacked from the front.
Profile of Cabreza
Post History of Cabreza
Thread: Fixes for the game's worst abilities.8 Dec 2014, 02:13 AM
In: COH2 Gameplay |
Thread: Time on Target5 Dec 2014, 09:40 AM
Well, it is good for nuking buildings and emplacements. That is about all it is good for though since anyone with half a brain will be able to avoid it otherwise. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 5 Dec 2014, 00:07 AM
It's true that the shreck would drop easily but the same has always been true for Pgrens. I believe this is one of the reasons why Pgrens with shrecks have remained relatively balanced. The squad has excellent alpha but is somewhat of a high risk unit in return. I would have no problem with a double shreck upgrade also providing Sturmpios with the same reduced accuracy percentage as Pgrens to help boost their survivability so the units perform comparably. I realize loosing 60-120 muni worth of shrecks would be more devastating to the OKW than it would OST but in an OKW army with plenty of fausts and early AT rifles any shreck upgrade would be a calculated choice instead of a necessity. In: COH2 Balance |
Thread: The imbalance between Allied and Axis Infantry Anti-tank 4 Dec 2014, 07:13 AM
The more I think about it, the more I like the idea for the panzerbuchse rifle instead of pshreck for grens. Pshreck can then be reduced to 70 mu, and given to sturmpios who are not really spammable. The reason I hear a lot of the time for the shreck on the volks being important is so that OKW can fend of light vehicles, and if anything the panzerbuchse rifle will have a higher DPS and therefore higher value vs. light vehicles. +1 I could really see the panzerbuchse rifle working well for OKW. Particularly if volks were given faust. I would suggest that perhaps sturmpios should mirror PGrens and buy two shrecks for 120+ muni however. That would help consolidate their role as AT infantry and ensure that buying the shreck upgrade is a tactical choice instead of being automatic. In: COH2 Balance |
Thread: When I get the oneshot squadwipe with the ISU4 Dec 2014, 07:03 AM
In: Lobby |
Thread: Average ages of Company of Heroes 2 player!4 Dec 2014, 06:59 AM
I see some over 40 here. Anyone over 50? In: Scrap Yard |
Thread: Average ages of Company of Heroes 2 player!4 Dec 2014, 01:33 AM
I suppose I'm a geezer here at 30. In: Scrap Yard |
Thread: Moving forward, what factions / theatres do you want?3 Dec 2014, 08:11 AM
I would certainly love to see Italian Campaign factions. While it is true the Kingdom of Italy surrendered shortly after the allied invasion in mid 43 the German army remained in control of the northern and central regions of the country through the Italian Social Republic. The Italian forces who remained loyal to the ISR were used as auxiliary and RE troops by the German forces. The Germans even pilfered a lot of Italy's leftover tanks and support weapons for their own use. In practical terms you could create a 43-44 German army that relies on some Italian troops and vehicles to fill gaps in it's roster. That way the faction would have an Italian flavor to it but still remain competitive vs the other late war factions. It could even add a little diversity to German game play by providing a faction that plays more like the allied factions with a focus on large durable infantry squads and numerous medium tanks instead of super tanks or elite infantry. It would also allow the inclusion of the 44 Commonwealth, who by that time had most of their late war toys and would therefore be equally competitive with the other factions. In: Lobby |
Thread: Obersoldaten's name change.28 Nov 2014, 11:37 AM
Good point. I'm partial to Ostfront Veterans myself. Any soldier who could survive a couple years of front line combat on the ostfront was a certified badass or the luckiest sob around. In: Lobby |
Thread: Obersoldaten's name change.28 Nov 2014, 11:28 AM
If I recall "Honor Guard" was the name originally given to the unit. During the WFA beta relic decided they didn't like the name and changed it to "Obersoldaten" after community input. This also explains why they still have that lingering improved accuracy vs retreating units. They were supposed to punish "dishonorable" enemy units for retreating. In: Lobby |
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VS~TAB~ Cabreza King G V ~TAB~ Khemrian Warsphinx tsubaki.yuki980omarbet4nzos Word so big Daming's dog 5105336203x Air Supremacyby: Cabreza map: Unknown1-461
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VS~TAB~ King G V ~TAB~ Xazax ~TAB~ Cabreza ~TAB~ Rasco400Nickxb Gengeta Pattons3rdNipple loupblanc85Soviet CAS Too Stronkby: Cabreza map: Lazenrath Ambush3-1,801
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VSRobocopHighlander sturmtiger44 ~TAB~ GBPirate~TAB~ maskedmonkey2 ~TAB~ Cabreza ~TAB~ Choccy StarfishTAB vs Lemberg Fall 1944by: Cabreza map: Unknown2-1,236
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VS~TAB~ Choccy Starfish Reliq ~TAB~ the_red_bear ~TAB~ CabrezaKeigo CNcat CPU - Hard(Xitler II ) lPzAbtl ?9uBJKTAB vs Rostovby: Cabreza map: Faceoff at Rostov1-1,259
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VSGi J0E ~TAB~ Xazax ~TAB~ GBPirate ~TAB~ Choccy Starfish~TAB~ EffenNewbie ~TAB~ Cabreza ~TAB~ Napalm RiffzBearritoTAB vs TAB Close Match on Steppesby: Cabreza map: Steppes5-1,441
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