Fair enough. Everyone (developers included) knows how insane that is, right ? It's actually easier to take out a KT. |
Yeah, no kidding... |
Does anyone have any advice on playing against the Sturmtiger ? I lost a game in which I played US Airborne. Wherever the Sturmtiger showed up, I had to retreat or I 100% would lose whatever unit it was pointed at.
I tried not blobbing of course, which doesn't matter when the squad you're losing is an upgunned paratrooper unit. That's an expensive loss. Tried closing the distance so it couldn't fire on me, but you can't do that quickly enough. I even had 2 Jacksons supporting me when I ran at it with 3 zook squads. Sturmtiger lost a sliver of health, retreated behind a Pak wall, and still wiped 1 squad, and reduced the 2 other squads to half strength or worse.
I finally took it out with a P47 rocket strike, but by then, I had bled too much and lost anyway.
Am I just playing really badly, or is this unit grossly overpowered ? |
not sure why no one's mentioned it, but sandbag your MG and place mines in all the spots the enemy might use to flank it/ rush it. Just like in real war. |
So I've been playing UKF quite a bit recently, and I'd like to challenge your assertion that they need to rely on, or rely on heavily, the mortar in large team games. I don't typically build this, as I see it as a waste of time and resources. Rather, there is some "carrying" that needs to be done by your team mates, but it's worth it if you preserve your troops, vet them up, and move toward armor at a brisk pace. With any luck, your allies can take the brunt while you do this, and you can in turn support them in the mid to late game. |
Hi there, and welcome to the game. As others have already stated, it's definitely not easy to learn, and you' ll meet lots of assholes. You know what though ? Fuck those assholes.
Best advice: play lots,play all factions, and read all the guides, for all the factions.
Take breaks; playing obsessively can lead to burnout.
Overall, again, as someone has already said, the best thing to focus on is unit preservation. Don't create one massive blob, since it'll be harder to retreat just one or two units. Also, keeping your forces in smaller groups allows you to flank better.
Learn to use cover, and learn that charging in isn't always the answer. Sometimes you let them come to you.
That said, microing infantry versus armor are two very different things. Learn that difference; and try to imagine this as actual warfare.I mean, don't dive in with your armor thinking you'll make quick work of the enemy. You need to advance with infantry, screen with infantry, and follow up with armor.
As far as infantry, learn which ones are better at what ranges. Hence, read all the guides. There are short range troops and long range troops. If you don't use them the way you're supposed to, you'll probably just lose them. That's true of all units though. Knowing the effective range of anything will help a lot.
Last thing, learn the basics of keyboard shortcuts. It' ll save time and make your tactics smoother. |
I'm mainly a 4v4 player, I don't remotely enjoy the game in any other format, so bear that in mind while I type this.
Twice I got matched up against this guy named *Lord* or something. I suspect he was on an arranged team.
And here's my fuckin' problem. I've had this problem throughout the entire history of this game, ever since Urban Defense got added. There are just some maps, where that FUCKING commander is a god damn "I WIN" button.
Before the 3 minute mark, he stakes out a house, very close to say one of our fuels or a cutoff, and then we're sapped for resources, so long as that house, and it's infantry and in close proximity to it. Not to mention it's often in a retreat path, so if I pull back my units, they get decrewed on the retreat, retreating around that house.
The brit them comes up from behind with his mg/tommy's flame bren carrier, and then sets up a mortar pit, and like that, they build some AT guns to counter the flame halftrack, and it's game fuckin' over.
At this stage of the game, we don't have say Sturmtigers, or walking stukas.
Some maps are just filled with brick houses. And the houses can be fucking retarded, they can be tiny as hell, yet made of brick so they're hard to kill, and that's good enough to set up an Urban Defense FHQ.
I played a lot of COH1, I remember FHQ's, I don't remember them being such a BITCH to deal with though, unlike in this game.
I swear that Urban Defense commander, there is only ONE FUCKING COMMANDER IN THIS GAME THAT I FUCKING HATE AND THINK IT SHOULD BE REMOVED, AND THAT'S URBAN DEFENSE
Just pisses me off, the game is not fucking fun when they're allowed to pull those bullshit tactics on me. I don't even feel outplayed, I feel like it was bad game design.
Edit: Here's an idea relic, for how to deal with FHQ, instead of 4 vetoes, give me 8, then I can untick every single urban map so I can't fall victim to this dumbass I win button tactic.
Yeah, I'm also a 4v4 player, mostly Allied, and you know what i fucking hate ? Everything about Axis late game.
When I play Axis though, you know what I love ? Everything about Axis late game. |
Hi all
Here's an idle question that I'd like some different viewpoints on. This applies to all factions : if you wipe a weapon team, and all you have in the immediate area is a squad with double weapon upgrades, do you take the team weapon ? |
Well, axis players had to adapt for 2,5 years now, allies became stronger and stronger. Even if survived the early game and killed early light vehicles like stuart, AA ht, t70, aec, it was nearly impossible to win vs even players in lategame.
As allies you can make chilling games, as axis need to be strong concentrated and make no mistakes.
After the last patch, the early and mid is a bit more even, I like it, but the endgame is still allies favoured.
Looking forward to the next patch. You will cry even more and will finally need to learn to fight with more effort.
I feel like this whole statement is April Fools related. Are we even playing the same game ? |
Sure, there's always the possibility that the opponents are better, but that just serves to illustrate the broken matchmaking system; almost every team game I've ever played, both as Axis and Allies has been a stompfest for us or them. I can almost count on one hand the number of games that were like, "wow, good game guys ! Seriously, both sides did really well, and that was genuinely fun to play !"
PS. in before "then play AT" |