Hammer and Anvil upgrades increased from from 200/25 to 250/50 to make players have to decide and invest into specialization, previously it was too easy to rush into one of them and skip all the other tech)
Hammer and Anvil research time increased from 5 to 30 seconds
Increase to anvil/hammer research time makes sense, but the increase in cost is unnecessary. The UKF is already a high MP cost faction, they're teching is delayed comparably from the MP drain. BartonPL already pointed out British lategame is pretty delayed.
Comet health reduced from 800 to 720, Scatter increased from 3.2 to 4.2 to bring this unit in line with its other counterparts
The same goes for the Comet, the high fuel cost for research and new nerfs will put the Comet in nearly the same spot as the Panther before tech improvements.
Fixed an issue of flame barrage landing on OKW battle group headquarters
Is this the "Anti-Building Flame Mortar Support?" I assume it's a typo and it's meant to be the Command Headquarters, as it wouldn't make any sense for flame barrage to be able to damage every OKW structure but the battlegroup HQ.
Are there any plans on fixing the IS vet 3 issue or UKF early game presence? All in all, much needed updates on every other faction, especially keeping units relevant.