I'd agree. 30 seconds would be better. It's plenty of time to destroy the emplacement if you have the proper tools. 60 seconds just leaves it too open to be being quickly taken out by things like a single stuka or call-ins even after the player has successfully defended an assault.
Any plans on re-evaluating the Anti-Building Flame Mortar Support ability? It currently doesn't affect any OKW structures. If it acted more like OKW's Zeroing Artillery by retaining LOS on all enemy structures while dropping DOT flame barrages, it would be a usable ability. It's currently too expensive for what it does/does not do.
It wasn't intended to do that anyway. 100MU is a hell of a bargain to wipe someone's tech.
I never stated that wiping someone's tech should be the abilities intent. The ability currently does absolutely nothing to anything but crewed buildings and bunkers. It should function as incendiary bombing strike/artillery barrage that does DOT on all enemy structures within the AOE with LOS. It's again, incredibly situational and expensive for what it does/does not do in the balance pack.
The Anti-Building Flame Mortar Support for Royal Engineer Regiment is now incredibly situational now. It no longer attacks OKW structures when LOS is attained. 100MU is incredibly steep in its current form.