Oh no! Its not like OKW can make pumas, jagdpanzers, panthers, puppchens and the like by 10 CP! |
It doesnt make sense for any infantry other than shock troops to have armor - obersoldaten dont have skin thick enough to stop bullets. The damage modifiers are overkill and are not needed. Obersoldaten are simply supposed to be high long range DPS with only their special booby traps and bundled grenades - with only the survivability of any other 4 man squad. What wouldnt be that bad if they cost 360 mp to train and had a 100 mp upgrade to get their lmg. Super expensive infantry are supposed to deter your total infantry count - you have to save up for them, and you will get outnumbered. (Keeping their 50 mp reinforcement cost). So anything as simple as a Utility Vehicle or higher will scare them off - something of the sort or mg's will do at the 10 minutes they come out - if OKW chooses to train them. |
Obers have armor? Makes sense now...
Simply remove that and all its damage modifiers. Then the only thing that can be complained about is the mg34. Which should be the only proper thing justifying its cost. |
What happens if you vet that sucker? (I.e with TACommander)
Nothing. Just nothing. It has no vet, like the 250 transport Halftrack. The Sturm Offizier also cant vet. |
Guys... you do realize your ranged units dont react to units it "sees". Howitzers and mortars wont autofire at units in its sight, and ranged AT tanks wont do anything either. Its just a skimpy halftrack that barely anyone uses, lol. Its best used in expert AI games to counter the AI's own natural maphack. But seriously, how often do you see it used? I dont even use it as OKW has so much better units to scout using real LoS. |
Volks still have to fit the role of cheap, reinforcable infantry. Notice how they are the cheapest OKW squad to reinforce (at least they feel cheap). They are used for capping or for capturing weapons. They start out pretty meh, but they scale really well (i cannot say the same for a lot of infantry) and can upgrade to the very annoying panzerschreck. They can defend themselves somewhat in cover with their grenade. Against riflemen - use combined arms. OKW has tons of cool stuff. They have elite infantry, but even the most basic infantry unit shouldnt take on more expensive squads right off the bat.
Sum: Use them right. All factions' starting infantry are different. |
Easy. It outranges half the list and is more durable than those that have the same range. Its not THAT slow; t34 is barely faster than it. If some tank does charge you, face it and reverse, killing it on the move. Also, it is super accurate, and as far as i am aware, rarely ever deflects off of them. (Its frontal armor also blocks a lot of t34 shells). I find it to be a good AT alternative when sneaking up or shooting from afar at a defensive position. |
Id prefer to not nerf it stat wise - i can always make more infantry for AI instead of wasting fuel on a pea shooter. If both come out a bit later, then ill go with that. |
End of discussion because of common sense. Blobs will always exist and are counterable. |
Maybe make the base flaks unable to shoot air. If OKW wants AA get that AA halftrack.
Except they are doctrinally buildable where they their AA ability is useful... they would have to become a bit cheaper then, or have some other change. AA flaks not being able to shoot air is also really strange; it would be a reskinned mg nest. |