What's your Jagdpanzer IV tactics
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I think the invisibility needs vet to activate.
The first AT AFV for OKW is either: Puma or Jagdpanzer IV (around the same cost including teching). The second, if the game develops, can be either Jagpanzer IV or Panther.
Jagd4 doesn't have agility and is defensive in nature, while the Puma is offensive.
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I'd like to hear how people have used the Jagdpanzer to actually seek and destroy tanks and how they coordinated it with their infantry/support weapons.
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I recommend you get a Panther if you can.
Isn't the 120 fuel extra most of the time too long to wait for?
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I know, it's similar to the SU-85. However, unlike the SU it comes out a time when in a even match, it's outnumbered by 1 or 2 AFV often wielding turrets and by factions with proper anti-tank guns.
I think the invisibility needs vet to activate.
The first AT AFV for OKW is either: Puma or Jagdpanzer IV (around the same cost including teching). The second, if the game develops, can be either Jagpanzer IV or Panther.
Jagd4 doesn't have agility and is defensive in nature, while the Puma is offensive.
Jagdpanzer4 cost something like 400 MP and 135 fuel, when you consider that the T2 truck isnt all that expensive it can come out at the same time if you want it to. If you go further and get the Tier 3 truck and maybe something else like the flack track then you will need a shreck or so or the little AT guns.
On that note some advice for supporting your stuff with the little AT guns, they actually turn really fast in buildings and get the extra sight / survivalability they need to punch tanks, If you can, I highly suggest garrisoning them.
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For me so far I don't like using the 20mm HT. I'd rather use that fuel to fast Puma as counter(hunt down scout cars or AA HT) or use that fuel for the first tank.
I shift all munitions to grenades and shrecks. I don't like the rakwerfer (make it only reactively) because I feel that it's not effective use of manpower & since I don't make the 20mm HT (my early game play rests on effective use of infantry) I prefer having more volksgrens w/ shrecks for early AT.
If I go fast Jagdpanzer instead of Puma, the problem lies in the fact that the Jagdpanzer doesn't have agility and the same type of offensive vehicle hunting ability as the Puma. It requires some coordination with infantry/support weapons which I am asking about here.
The Panther is much superior to the Jagdpanzer IV but the delay for waiting for it can be intolerable.
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Btw, a question about the Puma: How does their "accurate Shot" work? Is it like the old Ostheer "Stun round" or is it exactly as it says? "It stops the turret from rotating"?
It ensures a critical hit as far as I know.
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Rush Jagdpanzer IV. Only deploy it with a support team with available manpower. Weakness of assault group is the fact that infantry can be separated from the Jagdpanzer, and then the Jagdpanzer will be defeated in detail.
Possible Support teams:
1. Sturmpios, Volksgrens w/ PzS, Panzerfusilier
2. Sturmpios, Volksgrens w/PzS, MG34
3. Sturmpios, Volksgrens w/ pzS
40 fuel later build T4 at your strongest forward position, then build obersoldaten to support Jagdpanzer.
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Jpz IV + tank traps = ftw
I think people are still getting used to the fact that tank traps exist, we've all moved on from the campy defensive mindset of CoH1.
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I think people are still getting used to the fact that tank traps exist, we've all moved on from the campy defensive mindset of CoH1.
Into something worse....
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