Special weapons is DE way.
At infantry which stands Alright vs enemy infantry and tanks check.
Mobile HQ which drops awesome vickers and piat (great investment but might need to skip aec) check.
Hold the line - You rarely Will use it cause you have next ability.
Artillery - say bye bye to any static defensive units
Churchills - did I told that you can have comets and chuirchill with flamers at the same time?
In overall I think it's win win in any situation commander and best option when you have rough start so you can be more aggressive with forward reinforcement from halftrack.
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