yea that might happen, so i already gave the best solution. make it the way it is, give it a bigger scatter and take away the creeping barrage bombardment.
im not asking for a nerf to oblivion. what relic is going to do, its totally their decision. the Lefh18 and priest are actually pretty damned good. im getting 40 over kills consistently with the priest.
its only the offmap nukes that are 1 shotting static guns, thats a huge problem, no idea why is hasnt been fixed.
If it would be like its secondary incendiary barrage, then by all means. As for all offmaps, they are the biggest offenders of click-wins. If your target cant move, then there is no stopping the barrage that destroys it. |
no, i was trying to point out getting a stuka out for vcoh was alot more difficult and at a point where armour counters are a possibility, since u will need to unlock t4 1st, before you can get the upgrade. stukas then were already very effective, without the creeping barrage style of bombardment.
similarly, whether 100 fuel or not, stuka here comes too early @ 10mins and too effective for what it does right now. yes 100 fuel is a considerable investment, but consider its counters, medium tanks. t34s are also exposed to a slew of counters when hunting down the stuka and the t34 is also a 100 fuel investment. it is easy to say bring tanks but volks are already upgraded with schrecks and the possibility of mines.
on top of that, 10mins t34 is also pretty early and relatively more risky since either t1 or t2 is needed, and t3 is another 120fuel cost then the unit itself cost 100fuel.
so in that sense, flanking a stuka might not be as easy as saying he has opened himself up to tank counters. hunting a stuka is a very risky move to take. lose that tank and you set urself down by a 100 fuel while stuka can continue to wipe units. delay too long, the stuka would have wiped or killed enough models to pay for itself already and your lines/points would already have crumbled.
I dont know. Relic will probably nerf it to oblivion to keep in mode that all rocket artillery must suck (panzerwerfer not worth it in T4, and katyusha barely tickles the enemy). Meanwhile, the Priest makes the Lefh 18 and ML-20 look like potato launchers. Comparable range, longer barrages, super short cooldowns, mobile and somewhat durable, and spammable. Artillery altogether is screwy in this game. |
If that wasnt good enough.. i tried using the riflemen AT rifle grenade. I had a riflemen next to a puma, armed with nothing but vet 1, so the puma cared less about it shooting at it. Unfortunately, you have no control who shoots the rifle grenade or whether or not the volunteer runs like a maniac to a new position to shoot. Anyways, one guy was aiming, and he shot. His shot flew and blew up on a pole between the squad and the puma. A POLE. I slammed my head on the keyboard, because fausts, grenadier rifle grenades, and conscript AT grenades normally clip through things like these. These things arent worth the munitions. They are super unreliable and always fail. |
Compared to fausts and AT grenades... yeah they are super terrible. Panzerfusilier AT nade cant even damage 1/4th the m3's health. |
was it cheaper? im not sure.
120 munitions is still a lot cheaper than 100 fuel (obviously the 251 costs something, and OKW is going to tier anyways) but converting fuel to munitions and gaining 120 muni is a lot faster than gaining fuel from a munitions conversion. At least thats how it feels like when i need a panzerfusilier upgrade or schrecks on my volks. And OKW having a regular 251, despite it being even more expensive than Ostheer 251 would be nice...
Was that the question you were asking? I thought Stuka zu Fuß upgrade was also 120 muni. |
Sure? Its not like many people use engineers/pioneers to cut wire anyways... (flamer does the job) |
the solution is simple, let it hit a wider area and be affected by scatter. no 2 rockets should hit the same area twice.
If we are going the vCoH route (because obviously it must be the best), then i remember it being a lot cheaper than this thing...
Why shouldnt OKW get a cheap, upgradeable 251? |
I wonder, is there a point in using the m36 armor piercing rounds ability? Its not like its already shooting AP rounds... its just i find them to deflect off of tanks as much as regular rounds. |
It's really expensive and difficult to get as any faction! I'm not sure about OKW, but I recall it easily costing over 400 fuel for Ostheer. The costs I calculated were:
T1 Building (10)
T2 Research (45)
T2 Building (15)
T2 Vehicles (45)
T3 Research (55)
T4 Research (60)
T4 Building (30)
T4 Panther (175)
Total Cost: 435 Fuel
It also cost OKW about 405 fuel.
Except the price per panther is even more expensive. |
It means, when active, the vehicles cannot be spotted at normal distances until you get REALLY close to it. Im not 100% sure if they completely reveal themselves when they fire, but they do have hold fire and they do more damage when shooting with the ability active (and cloaked), at least for the Jagdpanzer. It deals more damage and resembles the old hetzer's ability. |