the tank itself is great, but once damaged, pios take ages to repair it. By comparison a damaged KT can return to combat very quickly. So can the pershing, comet and other tanks.
Soviets and Ost need a repair speed buff. Soviets have other doctrinal repair options also, but ost have nothing but expensive pios (then soviets engies) and lowest repair speed. It is only 1 thing - auto repair, but there is only one doctrine with auto repair and is2 in one. Also, pershing is weaker than tiger thata why its repair a little bitt faster than tiger. |
1 - 1 isn´t that big problem, just get mortar yourself, you can cap on circle end so cannot target you so easily - you wont give him los when you dont cap near flag. Also you can reposition once you get hit by first shot
2 - 90% of soviet players are playing with without complain, why cannot you use him as well against certain situations- its called counterpciking, you cannot play what you want, you must play to counter enemy build if you want to win.
3 - enlight me about those factors, its not main counter, but defnitely good counter if you can pull it off
4 - I stated that not all maps have good houses, but often okw players place hq behind house to cover it from AT gun fire, meaning leigts will be nearby as welll
5 - you can reposition at gun while you seize hq. Then place demo on top of it and detonate demo with AT gun shot - demos do more damage when detonated
6 - if he went 2 puppetens and 2 leigts, you can easily push puppetens and leigts from HQ using your infantry and then barrage HQ with suckas. Or use sucka strike from behind of your maxims, puppetens have short range and maxims will pin them down
1 - It can work with every arty in game. Mortar pit, usf mortar and so on. But they sare still op. Also, you cant running around from shells when you have to micro other important stuff.
2- Its called only one doctrine works against this tactic. Soviet players are not complain because the amount of axis players crying about nerfing all op and not op allies stuff is quit big.
3 - Its a bad counter, because friendly fire is not so deadly. Also it is very situable.
4 - Yes and he will be sitting in this house with his mg or blow it, after the first engagment with partysans.
5 - What? Establishing demo on a working flak hq? It will work in a 10% situations out of 90%.
6 - Pupchens will be under invis (another stupid thing). So after su76 will drive near hq they will just blow it up with two-three shots. There are a lot of situations how it can work. |
Dunno how penals will work. Nerf of guards is very strong, everyone just forget about them. Others things is quit good. |
The ISG was hit pretty hard by the nerf stick in the past and nerfing it any further would take away the only thing OKW has to fight Bofors/mortar pits especially with the cancer commander around. Not to mention the ISG still suffers the shooting at buildings bug.
I haven't been on the receiving end of this but I would say that 660+ man power is a huge investment and if they are wasting time shooting your base they aren't shooting back at your 120mm mortars or what ever it is that you have.
I know it's no satisfying answer but I would suggest playing OKW against a competent Soviet and trying it out for yourself to see what happens. I know that if I play OKW and try to invest heavily in field guns I get wrecked by light tanks and can't maintain a field presence. We all know that pits will be removed or nerfed to shit, german boys will get it, same for calliop and other stuff. Of course they will shoot your guard mortar therefor you have a war of arty. Shelling your base is possibale on small map which in 1v1 are many. You wont get wrecked by light tank cus you got cheap pupchen, faust, mines and as i said before you can get double leig not at the same time. Get second leig when you have plenty of mp. Try to play against top okw players on semoski winter or famonvile approach. You will what is a real company of leigs. |
Soviets do not have problems against double leigt. Here are reasons why:
1. enemy will have to sacrifice field presence if he went double leigt early on meaning you can seize more ground with ppsh cons or guards or penals or whatever strong you have early on.This will transit into faster t70 and into more map control/more wipes, meaning you will have the right end of the stick
As you stated double leigt later or aren´t problem because you have catty
2. most meta commander offers 120mm mortar - soviet leigt counterpart. This comes with guards, that are unbeatable for okw early on, if combined with maxims/penals
3. Certain commaders have ppsh cons (one even at partisans or t34/85 with them). ppsh cons can just yolo (oorah) against lover numbered volks, wining engangemnt because of sheer short range DPS and because leigt shouldn´t fire at own squads.
4. Partisans - cleverly used partisans along with maxims/penals as support will make hammer, while main force will be anvil - trapping weakened OKW army around their battlegruppe and forcing them to retreat -possibly get leigts (not possible on all maps needs good building placement)
5. direct assault - direct assault consisitng of AT gun as counter to HQ, guards/cons to hold volks at bay and maxims to supress him main force should work, leigts cannot help him, when there are no soldiers they can help at.
6-sucka spam - free barrages = no leigt problem
Conclusion - if OKW went double leigt early on, do not fight 1v1 fight, but grab all your forces and attack his most valuable spot - you must conquer it because you have much bigger fighting force. By this you will force him from HQ or cut off and maybe even result to gg, because you will cap most points while enemy try to gain his ground again, or hold it.
1 - He can build two leigs not at the same time. He can save some mp and make second leig later. You cant take territory so easy because when you cap point leig will bleed your squads. Therefore his man will beat my squads or i have to retreat.
2 - Only one commander with guard motor is good (guards/t3485). So i have to play with them because without mortar its gg.
3- These situations are not always work and depends on many factors. So its not the main counter.
4 - Not all maps have houses and clever player will not stand his leig near the house if there partysans.
5 - He can roll his leigs from hq to the back and shell your at gun which is very dangerous for it.
6 - Again, he just move his leig from the barrage. Allso invisable pupchens and other shit will save his leigs. |
There is a nerf in the WBP that eliminates +33 range in auto-barrage, but I do not know if this includes the leIG I think not. They nerfed only mortars. |
It has the same range as the 120mm and mortar pits and a single leig is not able to deal with russian maxim spam, especially when they are garrisoned and need very little micro on maps like Faymonville to be effective. 2 of them eat up 18 Pop cap, so there is some risk involved with that build as well. If there is some other way for OKW to deal with entrenched stuff I'm all ear (no flamers, no mortars).
Would you have a related replay available to support your claim? I cant download replays on coh2org cus i always get viruses on my browser after visiting this site. But i had a game against pzgrangriefen where he abuse this, maybe i download something for you later. |
The main problem is in range. It has a really big arc of fire and it is very far. With the vet it becomes bigger. At the end it can fire on a half of a map from the base if we have a medium size map. |
Run them down with a T70.
Use another squad (penals/cons) to distract the Flak HQ to shoot them instead of your tank (the OKW player can NOT order the target of the Flak HQ!). Another approach would be to smoke the FlakHQ with a mortar. A T70 should kill a LeIG in not more than 5-8 seconds.
Also usually you get a T70 much faster than the OKW player builds his Flak HQ. In addition, two LeIGs cost almost 700 MP which prevents the OKW player from having a large army. Also MedHQ means no Luchs, no Puma, no Stuka. If you manage to steal a LeIG it is a big Fuck You to the OKW player.
As you are talking about Faymonville, it means you are referring to 1v1 gameplay where double LeIG - especially against Sovs with huge team sizes - is no effective way to go. LeIGs are a main problem as Brits in 2v2 but 1v1 as Sovs should be doable Yeah rushing so easily with t70 is possibale if okw doesnt have pupchen and volks near. I dunno abut large armies, but for example panzergrenadierangriefen had 2 leigs and volks blobs with mg34s. Only guard mortar was managed to counter this shit. Also, of course you can kill leig in a 8 seconds, but okw can just recrew it and continue to get free wipes and kills. I would rather fight with puma/luchs/stuka then running from leigs rockets. |
Oh my fucking god...
OKW are complaining of Maxim spam.
Both Axis are complaining of Brit mortars.
Sovs are complaining of double leigs.
WHEN DOES IT END?!
Never son |