Not sure cause it would completly kill Kubel play while for Ostheer maybe it would be better for infantry but RIP 222 or 251.
Imagine opening: Rifles, Jeep, 50cal
I dont think it would kill 222 play, cus u can always flank mg. Same is for kubel. Also, 50 cal crew is a bit weak. |
My build order vs OKW is 2-3 cons, 2 maxims, mortar (if needed, but against OKW you need it almost in every game), t70 or su76. Iam playing with shocks, kv8 and is2 doctrine. It's very effective doctrine almost in every situation. You can push enemies effectively with kv8 and couple zises or su76. Also kv8 is very useful against OKW trucks and at guns. Shocks can support your men in late game, but don't spam them. Only one unit is needed. Is2 is a pretty good tank, it can help you to deal with heavies, but always support it with zis or su76. Watch for mp float, it is a big problem for soviets. Sometimes you can't tech up because you need to reinforce your infantry so watch for balance between infantry casualties and your mp wastes. You can destroy flak ht with your zis. Try to rush flak ht with two cons from different flanks and throw at grenade. Then zis easily can take it out. Su76 can deal with flak without any problems. Even t70 can with good micro and support of cons. Trying to destroy flak with guards is a bad idea. They are shooting very slow so flak can easily suppress them. You can try to destroy it with ability of lmg dp, but it can escape. Guards are defensive unit, they are very strong in green cover or house. They can take out almost every infantry from far and mid range just shooting from their cover. They are very bad at attacking and flanking maneuvers. They can't shoot on the move and they haven't for armor like shocks. |
So, and what? You want to delet racks and left ukf without handale weapons? |
Fine. So if we nerf mines and demos, we would need non doc upgrades for cons. Why? Because mines and demos kinda playing a big role in sov play style. They always have a lot of muni because they don't have any upgrades for their infantry (yeah we have guards and penals. But they are expensive and you wouldn't have more than 2-3 squads). All factions have a choice. For example, OKW can spend muni on volks and grenades or on mines. So if we just nerf mines and demos, on what would spend their muni? |
So why are you not even in a top 500 with op rifles? This is a troll tread. |
SHTRAFBAT ALL DAY EVERY DAY |
Hey, I have a question. What is "under-aim" and how it looks like? |
i just want the mortar pit to be removed
that thing is the definition of bad design Yeah, mobile mortar would be better. I have idea to make IS and sappers build special combat trenches, mortar would be able to sit there and fire. |
Will be too imbalance. Six men, with good damage (12), faust and abilities. |
Guys, I have problems with eyes or there is no green color on the map? |