Completly wrong. Almost in every paragraph. After 30 games on ladder with only using cons + molos I discovered The New Way with molos. But let's start
125 MP and 15 fuel isn't that high. Especially for this kind of weapon. It's worth to tech 9 by 10 times. I'll explain you why.
Range is really cool when your cons hit 2nd vet + bulletin. Just look at it. http://i.imgur.com/8Pw7MBH.jpg
I'd never say it's shitty range but you propably didn't know that one because you don't even ever bought this upgrade. What about throwing time? Well, for 15 munition I'd prefer molos over overpriced volks nade which sinks your ammunition situation sooo fast.
Still it's decent when you stay behind sandbags builded by cons because if you throw molos ahead - opponent won't use against you. Especially good versus close combat infantry like sturm pios etc. Rest of your thoughts is only a theory - in most cases you won't change your sqauds direction in time and get some damage from flames + you are forced to move when my cons are still standing and firing.
It's not about wiping garrisoned units but flush 'em out. Imagine if only volks had 15 muni molos instead of their granades - OKW wouldn't be so ducked against maps with strong, stone houses at cut offs.
Well it's not nade for every case you have in this game but still - even incendiary granade is pretty easy to dodge beacuse even when it hits you - still doesn't make huge damage. But 30 ammunition which could be invested in one more mine is gone.
To sum up - this is little different type of nade with small issues but it's still useful and U would change OKW incendiary granade for molos every time I play this game.
Cool, lets take bulletins to make shitty grenade slightly useful. All in all, it is better to tech up faster then making this upgrade and you didnt explain why it is better to make it (in economical aspect). Your explanations and thoughts are theory too. Because, the world is not consist of cons sandbags, if you pay enough attantion, you will get zero damage from molotov, maybe you will get some, but it doesnt critical if you run on cons from mid range and therefor they make less damage to your squad. About okw, they dont bleed ammo so hard like wermacht, so they can spam them (In my case enemy okw always have ammo to throw a grenade, same thing when iam playing for okw). Molotov on okw is meh, because they havent got Ura and they they will get suppresed by maxims, 50 cal and other stuff. And the main thing, okw grenade can kill your squad, but molotov has a really poor chanse to wipe enemy.
And son, i know how works molotov and i understand that after nerf become shit. So, dont blame people in such things without enough knowledge.