I just got an idea of more realistic demo charges. In the open ground such a charge would not kill too many people as it has no fragmentation component. So here is the proposal: give them their camo back, make them do little (less than 80) damage to infantry, but keep their crit against buildings. That way you can only use them as building traps, so enemy has a choice: either use sweepers or avoid buildings. It is also much easier to find them that way as you know where to look for. And if you get wiped by them, you know you are the only one to blame. |
Maybe Airborne demos is the way to go? Make them pretty cheap, but they have a timer rather than a detonator?
That is what satchels are for. Timed demos would be just redundant. LoopDoop's idea to give a short timer after detonator has been clicked is much better. |
It's so true, they went from being blob annihilators and panther killers to virtually useless.
I think the old demo was much better than the new one design wise. Sure, it was devastating, but a player should also use sweepers to guide his blobs either way. Now they reduced the potency of demos and mines to the point when you can actually do pretty well without even knowing what minesweeper is. Which is nothing more than noob firendly oversimplification of the game.
What is more the demo is now more cheesy than ever as its only use is to blow up buildings from behind sightblockers, using the fact that most players never rotate their camera. In similar manner it is sometimes put on the retreat path of enemy blobs which is kind of cheesy as well. In these uses it ofers too much power for too little cost.
The suggestion of OP is nice, in the sense that in this way demos will be finally used for actually demilising something. On the other hand, it would look pretty pitiful when soviets pay 60 muni for something okw can do in similar time and actually gaining the resources.
As I see it, the main problem with old demo was that you could put it in the middle of the road, and enemy soldiers would need sweepers to see that huge charge over there. So maybe the right solution would be to give demo its old camo and cost back, but only when it is placed in cover or when you click on the building. Otherwise it would work like current demo, without a camo. |
Did you try checking game files via steam? |
What scares me is that twice in a row Relic has made the Brits some horrible campy defence faction with emplacements and trenches. Can we get an actually well designed brits for once?
Brace yourselves, the brits are coming. As the first faction
It is possible to mix and match the nations, surely? In COH1, there were Canadian Gunners with British infantry; and in COH2, there were the 'infamous' Ostruppen mixed with Ostheer. From an immersive standpoint, we know the Wehrmacht backed up the Italians, so you could have German tanks with Italian infantry. In fact, the voice acting could be quite exquisite. e.g. German Panzer Commander: "Those bloody Italians are retreating again", "Stand and fight" or "I'm going home to Mutti if this carries on". The Italian voice acting could be infinite.
I agree, multi-national armies are the way to go. Especially if they went for brits. You can put soldiers from all around the world in the british forces.
As for italians I agree even more, the faction can be made really fun to play and the voice acting has to be amazing with this one. Even if they go full stereotype and make the italians angry, it is at least much less of a market to lose than for example russia Same applies to the french. Also, thanks to vichy, we can finally get a game where you don't have to clone germans to get enough axis troops. |
If you really want to utilize one, you can swap the squad for flamer pio or pgren. You can also try to use it at range with the lmg grens get. But like AtomicRockets said, it is not the best value for your manpower.
Btw. As far as I know every infantry unit in game gets decreased accurancy on the move, although some more than the others. Pgrens will do better than grens because they have higher dps, especially at med and close range. And they benefit a lot from the cover that vehicle gives them, as losing a single pgren model is 25% of the dps down. On the other hand, thanks to the vehicle grens can fire lmg on the move, something they can do only when stationary when on foot. That makes them pretty good at chasing retreating squads. Still, pgrens are often a better choice if you can afford them as their long range damage is pretty much equal to the one of lmg grens and it gets only better when the range becomes closer.
To sum up it is not the accurancy on the move modifier that makes pgrens good in vehicles but the fact that they won't lose models early to small arms fire, like they usually would. |
1st not a misclick - vehicles love to bounce a bit backward mostly when riding straight ahead at high speed (after bounce it continue to move forward without any additional commands). It surprises me that there are people who never noticed it.
Ah, this one. I thought he ment something that actually affects the gameplay. This is just a glitch resulting from synchronisation between battle server simulation and player simulation. No way around it unless they add more servers around the world. |
The graphics were improved from coh1 to coh2 but they went from a raw look to a more 'cartoony' look, imo. Also played coh1 from the start and I remember when COH2 came out thinking 'wow, this isn't much of an improvement'.
I remember thinking that as well. Later I realised it was due to vehicle models, many of which were ported from coh1 with close to no changes.
As for cartoonish style, I have always thought it is the vcoh that is the most cartoonish ww2 game out there. Not only the graphics that made war look pleasant, not only soldiers trying hard but not being able to hit each other and dancing around, not even the historical context based more on hollywood films than actual history, but most importantly the voice lines. I mean I find all of these funny but surely, it is by no means serious war game. Its more about scouts than soldiers, war looks like fun activity to take part in there.
Coh2 on the other hand, in its vanilla version, grasped that heavy and dangerous climate of eastern front, with all the propaganda propelled soldiers fighting battles for their regimes and dying not even to their enemy but to snow and cold. Seems much more realistic to me, even though I know the combat abilities of units are still totally off charts when it comes to being non-historic. |
Is the bugs in coh 2.
I try to crush with my tiger and it bounces backward.
I´m chasing a tank inside the enemys base in my 250 and they shoot at the buildings.
I send my engineers to repair, when i look back theyr just standing there looking at the tank.
I try to send my grenadiers to cover or inside a building, no lets just ignore that.
1. Missclick
2. Not a bug - priorities are set to vehicles first for the shrecks, they will shoot at buildings if there are no vehicles in range though.
3. Missclick
4. Missclick
Come on man... |
There are two mechanics in coh2 that are so underused, they had to be buffed overtime to avoid being forgotten. These two are recon and smoke. What we have now is the effect of these changes: recon is available in every second doctrine or even in base armies and units that supply it are dirt cheap becouse hardly anybody thinks it is worth to pay for them.
If somebody is not convinced, let me give you an example. We got a 222 price buff recently, becouse the unit was considered weak damage wise for its cost. Nobody seemed to remember that it is also one of the best recon units in game, especially with spotting scopes commander, which is part of what player should be paying for.
In effect of all these changes, and most notably the one that merged smoke and recon planes, the recon is very easy to get and it is finally being used. And this is in general a good thing. At least it makes coh2 players look smarter than we actually are If there is a problem with too much recon, then these free or very easy to use recon options should be made a little more tricky, so they were not always an obviously good choice. |