If you really ignore those people complaining about that stuff and ask for nerfs and buffs which are also insane (as i have mentioned in another post, nobody -sane though- asked for AR-15s to Riflemen and AK-47s on Conscripts, or G36C and G3A3 on Volks and Grenadiers). Every faction has some pros and cons, and if i want to write them down, i will need to create a new post for that. Ignore people saying stuff about nerfs and buffs, stop spamming to people "l2p" all the time, and start giving advice. What i hate in this community is that everybody is toxic as hell. Give advice, be friendly, stop asking for someone's rank (nobody spends the same time as someone else in the game, so there's OBVIOUSLY a skill gap) and try to talk about balance in a logical manner. No, giving the Jackson or the AEC the armor of a M1A1 Abrams, the speed of a Ferrari F1, the damage of a nuclear missile and the cost of a piece of paper, IS NOT A LOGICAL THING!
Can't agree with you more here. I always try to give as much as I can and as my limited knowledge allows me to. Hence over 2000 posts under my belt. Even in ballance forums, the first person to reply often directs the OP that they should direct their problems to replay review or strategy forum, not ballance one. They get some tips as well. But such kind and helpful behaviour is often seen as calling "l2p" as well. Which is pretty sad. And actually, when somebody really makes a thread in one of these sections, he doesn't really wait long for good advice. Sadly, some players think they are perfect and always blame ballance. Such players not only won't ever ask for advice, but they also get offended when you give them tips...
So really, nobody wants to ignore those people. But there are better places on this forum for comps stompers and weaker players than ballance forum. This is the last place they should look into. |
Yeah, asking the pros. The hypocrisy at its finest. I will say it plain straight, i don't give a damn about pros, and a game is balanced so that EVERYBODY can play it. Want to balance it around pros? Ok then, all the players will leave. Have fun pros playing with each other 10 consecutive matches. I still remember how Imperial Dane got mad when he lost a 2v2 game and when i told him that it's funny that he complains when he loses 1 match out of 100, but when he wins 99 matches out of 100, he says nothing. I got a nice block from his stream that day. If this is an objective reasoning, then fine, whatever you say...
This is not hypocrisy. This is the knowledge about how the game works. Players outside of the top are not affected by inter-faction ballance at all thanks to matchmaker. Even if one faction was clearly better than the other, the matchmaker would still find you such matches, that your chance to win would be close to 50/50. And even if the number of players is small, you still get half of matches for you to lose, no matter what are the factions involved.
This is the reason why ballance opinions are so varied and usually players who play one faction seem to say it is the weakest. They get close to perfect ballance from matchmaker, but they justify their loses with "OP" and "UP". In effect, it is easy to find a match where both sides believe the grass is greener on the other side and that their side is UP.
Let's sum up then. We have a crowd of people who believe that some faction is underpowered or overpowered even though you can mathematically prove that they play in ballanced conditions. And these people can't agree on anything. Do you really think they are the right source of information to chose future direction of changes within the game? |
So the problem doesn't exist in live because both the unit and its commander are absolute rubbish and it doesn't exist in the mod, because it has been fixed. So why is that even discussed, especially in a thread aimed at something completely different? |
If they can take the most underpowered unit composition then why were USF and UKF the least chosen Armies and at the same time the Armies with the least wins?
Because they played against players of their level, so they have chosen strategies they felt the strongest with. It doesn't mean they wouldn't win with other factions and compositions with weaker strats. The ability to do that is what makes them the best. |
Your "pros" have absolutely zero understanding of how the game works apart from stats and how to abuse them, which is also fairly evident from how little they have posted in the commander revamp feedback topic as well.
And lastly, the reasons why UKF and USF are underperforming and are less picked are fairly obvious in their design flaws and don't require an APM God computer like multitasker to acknowledge. For one reason or another tho Relic only wants to address around 50% of the UKF's weakness and that's about it.
Give them the most underpowered unit composition in the game and I can bet most of these pros would beat you using only that composition in 1v1. No stat abuse there and yet you would be totally destroyed. Now tell me how much can you know about ballance, if whether your unit wins or loses depends only on the micro difference between you and your opponent, or in your particular case the stupidness of the AI? I'll tell you: nothing at all. Only the players who play on the same, highest level, where every slight mistake or stat difference makes a real difference can know anything in that regard. And even they have way too little data to use for improving ballance. Just accept that. |
The state of ballance in coh2 is very good for quite a long time now. When I say good, I mean the differences are so small, that it is impossible to gather enough data to say what needs changing. That is why any further ballance patches are pretty much a random walk into the direction that looks right based of statistics taken from way too little set of observations. In effect there isn't really a space for improvement in ballance departent, only for change. And the ballance guidance of decisions means the direction of that change is random.
That is because the ballance is too good to affect anybody apart from top of the top. The rest is taken care of by matchmaker. And even if the number of players is so low the matchmaking looks completely random, it is still not a source for ballance discussion, as who wins the matches is 100% dependand on that huge skill gap between the players.
Now, there are two reasons why we still have ballance patches. First is that most people don't know or forget about what I said in preceding paragraphs. Especially the pros who sometimes call for imbalance without having a second thought that a new strategy is needed to counter current meta, not new patch.
The other reason is that players of the wider top, lets say top 100, play a lot of matches and simply get bored with meta and repetitive gameplay and support ballance patches not to improve ballance but just to shake up the meta. The problem here is that this is very short-sighted. The reason why the game becomes boring and reperitive are that the game mechanics became too shallow and maps too similar over time. Mind that all of this has been done for ballance. In effect, a ballance patch often shakes the meta and makes the game more fun for a while, but very shortly the same people will ask for another patch to shake things up. What is really needed is a patch that would restore some of the depth and variety into the game. And we need it soon, as there are not going to be any new ballance shaking patches once relic decides to leave the game behind. If it is to live on, it has to be deep enough for the meta to evolve without any patches. |
Many of these need fixing, but some are actually not bugs at all. For example vehicles passing through each other is a vital feature, without it the pathing would be simply atrocious. Nobody sensible would like that removed.
Protip: vehicles can only go through each other if they are both on the move. Hit stop button and you will never see opponent going through your KT. |
My approach with this unit is use it like a kubelwagen to decap far away points just to create a diversion or to get a fast way to move infantry from base to the front but you need a lot of micro , fight a battle and manage the inf come from the base after a retreat can be hard, i don´t have enough micro for that
But Sdkfz 250 fighting? always end bad in my games
If you want a troop transport for capturing points, you are much better of with non-doc 251. And it can reinforce as well! The only reason to go 250 is to shoot out of it, either by creating a soviet style flame clown car, or by enabling one of your grens squad to shoot the lmg on the move. In combat you get the benefit of losing less manpower, as long as you can keep the ht alive, and the ability to move fast and shoot with weapons that normally shoot only when stationary.
Other than that, the vehicle is pointless. Even if you want to flank enemy positions and deploy a squad on his rear lines, you are still better with 251 because it lets you hide what kind of squad you are transporting and it can transport more than one squad at a time. |
I'll try to guess without watching. Maybe you just thought too much about verbal attacks and not enough about the gameplay? Learning to control your anger will make you a much better player in this game. If you don't believe me, just compare hans of today to hans of the past for example.
The rules of this subforum clearly state that what you are asking for is not allowed. If anything, you should start your thread in the scrap yard.
RULES
- Be nice in the forum
- Be nice Ingame
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Hate to break it to you Kurfürst but that type of halftrack has never in CoH2 history, ever provided reinforcement capabilities.
Both halftracks provided reinforcements after upgrade for a few years. It is quite a recent change to remove that. |