Not to 2, but to 1. In my concept, you need just to launch game and after that click "Lobby". As i said before, player should do everything he want from main menu, without any other undermenus. And this will "decrease of time you need to start searching".
P.S. Buttons in my concept groupted like in current menu (play, learn, additional content and exit to windows), but give more options to player.
So you want the to automatically star search once you click the automatch button? This won't be a welcomed change IMO.
Otherwise it is still 2 clicks just like I counted. Also mind that currently the automatch button in multiplayer submenu is exactly where the multiplayer button is in main menu so you dont even need to move mouse to click it... |
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I dont think there is any need for layout changes. Every time you open the game you click exactly 3 times: multiplayer, automatch, search. Its not too much even if it can be shortened to 2. Not really worth devs time to work on it. What they could work on is menu performance, the decrease of time you need to start searching would be much greater that way. |
I feel in this case it would be much easier and less time consuming to ask modders how to do it instead of asking them to change mod every time you want to test something. |
I would say: give them AT mine, maybe also AI nade. That way they are not effective at units but are demolishion specialist that can blow up the way to victory for red army.
The other change that is worth suggesting is swapping penals with light AT gun in doctrines. That way players can play scout car and sniper oriented bulid without problems with 222s or luchs. The swap should also make penals more expensive give them higher dps so that they are as elite as shocks or guards. This also fits in general soviet design in locking elite infantry in doctrines, but in almost every doctrine. Maybe they could give them to all the other doctrines that dont have callin infantry too. |
i was thinking this more players spectating able to take over dropped players
Who would get their elo changed after such occurence in the end? The player who begun playing or the one who finished? |
If you think heavies are weak you should try Kingtiger or Jagdtiger. Try Sturmtiger too, its not so much in the meta but its really powerfull. Standard tiger also got range buff recently so its better than it has ever been in games history. Elephant still self spots with scopes so its still worth using, mostly in 2v2.
As for allies: IS-2 has same armour as KT, it bounces even on rear armour usually. Pershing is best infantry killer in game that also packs a serious pounch against tanks - but for a heavy its fragile. You need to play smartly with it. ISU-152 is rarely used now, it not only has less range but also lost self spot and has to reload between HE and AP rounds. New british tanks like churchills and comets fill this gap.
Also generally all tanks from medium and up need to get at least one shot before they can be snared now. That is a serious buff to all of them. |
I'm by no means a high level player (I playing random allies on 3v3/4v4 half the time so defeat is not...uncommon) but I swear the quality of some teammates is just dire.
What is it with shit players and setting up sandbags defensive lines....miles away from the VP or fuel.....then refusing to build AT and refusing to build anything but T70s (example) despite it being the late game XD
THEN they spam the ping marker at EVERY tank for the rest of the game.
oh, and if they play UKF then they ALWAYS pick the Royal artillery commander.
Most people just play 4v4 to troll. So they are using shitty tactics just for fun. There are also some players that don't care about ladder at all and so they do whatever they like. |
Agreed, its too easy to building camp on some maps and any player with half a brain can easily dodge grenades - it just means wasted Muni in the hopes they aren't paying attention.
At most you'll only get a few models but that's fair if you going to be spending 30-45 Muni. I don't think this would be that bad for dodging grenades - its not like HMGs get obliterated right now if they get caught while trying to exit and theoretically you'd only have half your squad in the building as opposed to an entire HMG crew.
You can always throw a nade a the door if you want. Or throw 2 nades simultaneously in 2 different engagements. Those mind games are much more fun than making a player tank the nade just becouse there is no possible counterplay. |
Actually I prefer it the way it is. I can assure there is no mines by sweeping or exiting from the side I went in if its not teleported squad. What is more important now I can dodge nades coming into the building. If there was a time interval between every model exiting the building it would be impossible, or at least much harder to dodge. |