Axis tank should run riot at the late game,This was game design in the first place and also historicaly accurate.
Allies should use snares,traps and airpower to cripple Axis armor not counter with High dps 60 range TD's.
Historically, you wouldn't even have actual tanks, you'd have to cope with StuGs alone on the front, while all other working tanks are firmly sitting on defensive line.
Historically, allies wouldn't even need TDs, because planes would take out all relevant armor formations.
Historically of original game design, axis infantry should not have a chance in early game to keep that late game tanks strong.
The game is not historical, the game is balanced.
In 1vs1 everything's relatively balanced but in the team games Allies are more rewarding at all stages in the game and Axis esp Ostheer is RNG nighrmare...
And yet, changes to ost need to be made extremely precisely, because it would overpower them beyond belief in team games according to balance team...
You have elephants and SCAS, learn to use them.