Thread: Jaegers12 Mar 2023, 09:12 AM
I think the Shrecks literally have 300 pen at the moment so it's like... 3 times the armour of a Sherman.
You're thinking wrong, I've seen them bounce shermans.
They have 130 pen at long range. |
After having some CoH 3 burnout, I got my friends to play Ancestor's Legacy with me. A fun 2018 RTS game that's a mixture of CoH and Age of Empires and currently free to play. It's dead as a doornail. Sad that the RTS genre is littered with the corpses of well-designed and fun games.
I hope CoH3 survives long enough to become one of them before its playerbase fully jumps ship, but I'm hopeful that it will.
It was one of the "we want to be competitive, but we are not going to implement any form of matchmaking" crowd, which puts it lower then Iron Harvest on my list despite how well it was made.
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Never noticed that, but any kind of AoE will trigger them, even smoke shell. |
Thats the reason why you use the panzerjeager callin . And you can get an at gun after 35 fuel.
Tbh new jagers get clapped hard by stuart unless in a perfect position. Relic didn't pulled any punches while smashing them with nerf bat, they are barely worth it now.
I could understand if they were spammed like boys sections, but not only it is not possible to get more then 1 realistically, its impossible to even get them in advance, you'll be facing LVs long before you can get them out and DAK has nothing else for LVs in early game. |
Nope, we just have raw stats for units without conversion to dps. |
I'm going bike, 2nd pio, 250 and from there it really depends on map, what I'm fighting against and what ally is doing(since again, 2s pov). 1st assault group is jagers.
I'm playing very aggressively to deny opponent its fuel so I can pump 8rad faster then he can get his lv. |
While I can talk from 2s perspective, that BO looks like "I want to be massacred by M3 quad" kind of BO, which arrives before you can get jagers and counters jagers. |
Being outraged is fashionable.
It is extremely rare for new game, regardless how good it is to not be review bombed at the very least on day 1 by people with petty issues. |
No wonder you're struggling with DAK if you take such horrendous engagements and under-estimate CA. You can simply go Pgren ---> Pgren ---> 250 at the beginning. With flamerpio - 250 + double CA pgrens at min 4 you can do an extremely oppressive push that is only stoppable right now if you play vs a USF player that rushed riflemen nades... which means he went riflemen and they kinda suck in teamgames atm.
You don't have to attack the frontline sectors at all costs from the beginning like a donkey, simply pull out with your Panzerpios or Pgren if you see 4 pathfinders or 2-3 sections. And wait until you have the 4 units mentioned above ready and then push all of them together.
Panzergren combined arms provides +20% accuracy, movement speed, ability range and -20% received accuracy, it literally turns them from Conscripts into vet 2 Penal Battalions from the get go. If you don't utilize this feature then just stop playing DAK because you're playing this faction completely wrong. And again, after 5+min into the game it's not that crazy hard to park a 250 or flakvierling near your Pgren "blob" (2 squads is ideal number, vs hardcore spammers you need 3; DAK is about vehicle snowballing and not inf spam) and Heal Truck + weapon teams
And no, I'm not farming randumbs as an arranged team. Apart from the launch-weekend I am mostly spamming pure random games, sometimes team of 2 4v4's
https://coh3stats.com/players/1447?view=recentMatches
We really do need a page explaining vet and all these passive abilities in details.
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So to rephrase it, DAK is having early powerspike, which on its own possible because enemy don't have counters to it. For me this is called struggling, because this is CoH2 all over again, where you are forced to play in one particular way in order to have your ground. And its not similar to a wehr situation, where other options are still alright, but Luft was just the strongest of them therefore always picked.
As for counters, idk, UKF can have IS+IS+rifle nades or Dingo+IS+rifle nades. Dingo is destroying 250 super hard and getting nades early isnt hurting UK economy over-all. While PGs under CA is a bit stronger, green to green cover its still a long stalemate. Not to mention that boys are bugged vs LVs right now.
True about dingo, brit players denial about it is only thing holding DAK in early game now. |