Except paras thompsons are already an upgrade, not a stock weapon.
Not a single squad you've mentioned needs to upgrade to have these weapons, so the only comparable squad are ppsh conscripts.
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Maybe it's 'cause the Axis players aren't a bunch of forum crybabies, and they keep their cool and fight the uphill battle, unlike some of their "allied" counterparts.
Post History of Katitof
Thread: Toughts of a veteran on the airborne company26 Jul 2014, 15:47 PM
In: COH2 Gameplay |
Thread: Toughts of a veteran on the airborne company26 Jul 2014, 15:35 PM
Why would it be a bug? Just because weapon doesn't drop it doesn't mean it doesn't take weapon slot. Except ppsh, but ppsh are like half of the weapon anyway(worse then thompsons by a long shot). In: COH2 Gameplay |
Thread: Diversifing the DPS roles of Penals and Cons26 Jul 2014, 14:55 PM
I'd make them use the flamethrowers while on the move > That actually could be what they need. In: COH2 Gameplay |
Thread: USF Recon Doctrine Commander26 Jul 2014, 14:40 PM
I don't believe the commander is weak. Its not suitable for team games and maybe even 2v2, but its solid in 1v1 if you go T1, M20+greyhound and bazookas. I would like to use paradrop on the backlines, because I believe that is the purpose of paradrop in the first place. The AT gun prevents me. I am either donating it to enemy if I want to use them behind the lines or I'm severely crippling my ability to defend it if I have to sacrifice half of para squad to crew it. Having another squad there first before the drop completely kills the point of paradrop, because why would I want it, if I need to flank/get behind anyway first and I could do that with cheaper rifles? If I was to drop it near ambulance, why would I pick the doctrine over airborne in the first place that allows for superior paratroopers and doesn't enforce me to get AT gun? Pathfinders are fine, they deliver deadly arty barrage that doesn't have huge delay as major one they could be 4 man squad thou. In: COH2 Gameplay |
Thread: Panzerfüsilier's over preformed before, Broken now26 Jul 2014, 10:28 AM
Rifles will get nerf. Its weird to not expect them to get nerfed at long range. and just to bad in comparison to Falls or Obers. But on the other hand, they are really hard to fight as Soviets in the current state of the game. There is more to the equation then just DPS. Fusiliers still are most durable squad, have AT and AI nades, huge sight range and are relatively cheap for what they bring. In: COH2 Balance |
Thread: Why always such drastical balancing changes?26 Jul 2014, 10:25 AM
Umm, the last graphic didn't showed any population, but win loss ratio. Nothing more. And guess what? To have win loss ration you need to include the games that were played. And guess what again? The graph, for obvious reasons do not include people that were sitting in the que. We never had any population difference graph. Only the one showing win-loss ratio difference and THAT was more or less balanced(except for the part where it was over 60% wins for axis, which was the bigges fluke in the graph and that spike in german favor was during march deployment failure). And last but not least-where was still 2 to 1 or 3 to 1 whine threads difference with more being whined about soviets when the graph showed almost 50% win loss ratio. What is the conclusion there? Simple. More numerous clueless noobs of more numerous faction. If you had played the game, you'd noticed permanent 10:90%-30:70% search ratios in favor of axis constantly except late night where everyone sleeps. Its not really a secret that much more players play axis therefore much more noobs are within them due to sheer population disparity between armies and thats why you always have twice as many whine threads about about "allies op axis up" then the other way even when the graphs show 1:1 win loss ration in general. In: COH2 Gameplay |
Thread: Why always such drastical balancing changes?26 Jul 2014, 09:48 AM
If there are more than 2x as much "whine threads" about a certain faction, than another, dont you think there might be a reason? And you know what is that reason? Much bigger population on the axis side, which by default means much bigger population of bad players who don't understand the game and go to forums right after loosing to something they can't understand. Meanwhile, the number of actually decent players on both sides is similar. There is also case of certain vocal trio(one of them disappeared somehow, not gonna miss you lolcake) who spams threads over and over, believing quantity is the only quality that matters. In: COH2 Gameplay |
Thread: Why always such drastical balancing changes?26 Jul 2014, 09:34 AM
Please, feel free to elaborate on that as the conclusion is rather simple. In: COH2 Gameplay |
Thread: Why always such drastical balancing changes?26 Jul 2014, 09:17 AM
its not peter's fault. it the endless soviet fanboys who spam the forums with endless whine threads about everything germans have. first balance forum page. 9 whine threads about allies being op or axis up. 1 actually valid, about katiusha. 1 arguably valid about ost T4 cost. 4 whine threads about axis being op or allies up. 1 valid, about M3. 1 arguably valid about panzerfusiliers overperforming for cost. Forum tears say you are wrong as its the exact opposite. In: COH2 Gameplay |
Thread: Relic, why do you get the Soviet freewin map again?26 Jul 2014, 09:12 AM
I would seriously argue that. In: COH2 Balance |
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