Thats is the point. Osttropens showing better combat results then grenadiers against both rifles\tommies.
Except they don't.
By saying that, you've proven that you have no slightest idea why people go osttruppen in the first place. |
Regardless how good it was implement in Coh1 the question remains:
Should the game have less decision making involved and the player should be encouraged to "rush to final tier" or should the tech decision require more thought?
Its 8 years too late to ask that question. |
CoH1 had a similar scale yet the design was much more about tech choices.
Exclusively for PE.
|
Thread: RNG24 Dec 2020, 14:38 PM
If Relic would give modding tools with the ability to add models. Now, by the age of 7, there would be a ton of mods, units and abilities that could be added to the game right now. Instead of trying to chew on the statistics of the same units forever and forever.
You should get the message about modding tools after 7 years now.
That'll never come. |
Thread: RNG24 Dec 2020, 14:33 PM
Therefore, only new content is important to me. To refresh the taste or rekindle a new flame.
Meta altering balance patches is all you'll get.
No point complaining, because nothing else will ever come again, because the game is no longer supported by relic. |
Thread: RNG24 Dec 2020, 14:27 PM
Unfortunately yes, there is no alternative for Company of Heroes. Many people stayed for this reason, many left because they didn’t need where the patches were going. Many came because she became like that. I can tell you about myself. Previously, the game could give a ton of adrenaline and a sleepless night because of this - now it is not.
Even the best dish on the planet will get boring if you eat it every day.
That's all I have to say here. |
Thread: RNG24 Dec 2020, 14:18 PM
I was in groups where people played in the Company of Heroes. And people leave, I ask why - the answer is a similar game they no longer like. You may not accept it. But I think that the people who loved the more hardcore Company of Heroes 2 are leaving and the softcore is coming.
So... they got bored of the game.
Because there is no alternative to coh2 on the market, so they most certainly did not went to play other RTS. |
True but:
Should player be "rushed" to them?
In soviet case, early game is meh at best without elite infantry or doctrinal upgrades.
Mid T3 game keeps getting gutted.
So yeah, in conclusion player should rush to them, because all the other options keep having their knees broken.
Should tech just be used only as time factor (similar to CP) or should the player be given choice how to design his strategy with his decision making on tech choices?
Tech was always a time factor.
This is no traditional RTS game with super expensive/long to research tech and ability to just mass and roll over opponent with early game units instead. |
Thread: RNG24 Dec 2020, 12:57 PM
There's an alternative to "hit or miss, penetrate or not" of Company of Heroes and "always hit for damage minus resistances" of many other games.
Weapons would still have accuracy and penetration values, and units would still have target size (i.e. received accuracy) and armour values. When a shot is fired, it will always connect with its target, but the damage dealt would be multiplied by chance to hit and chance to penetrate. For example, your gun deals 100 damage and has 100 penetration and 0,75 accuracy. Your target has 120 armour and size 0,90. Effective damage dealt would be:
Damage * (Penetration/Armour) * (Accuracy * Target size) = Effective Damage
100 * (100/120) * (0,75 * 0,9) = 56.25
Taking into account that all of those values are affected by other conditions (distance from target, movement of the target/shooter, frontal/rear armour) and expanding range definition with a continuous function instead of just close/mid/far for additional variety, no two games would play the same despite effectively removing randomness. In this system positioning would be paramount, even more so than in current CoH2 implementation. Few meters would be the difference between losing a tank or it surviving with a sliver of health.
And yes, it wouldn't be very realistic and misses have cinematic charm to them, but with proper effects it would look just as good to the viewer (e.g. huge particle explosion and tank rocking when it receives hefty damage, rounds bouncing off armour like in CoH1 when the penetration is very low).
That's just multiple resistances...
For reference, check DoW1, DoW2 and Spellforce 3.
It also looks terribly bad in setting that is not fast or large scale enough. |
Thanks for the reply.
So is OST okay as a faction?
In the last question I asked "if the game is balanced"
Its perfectly fine in 2v2.
In fact, I don't believe any faction is OP or UP in 2s specifically, scale is small enough to keep their individual faction strengths and presence of ally with different faction covers up for the weaknesses.
The only real weakness of wehr in 2s is the same as in 1s, light tank vulnerability, but OKW fixes that with its puma. |