You're totally right, if COH2 + DLCs sold well, there is a possibility of a coh3.
But as a developper, I wouldn't be very motivated to create a new game (or even fix coh2) when I read coh2 forums or coh2 livestream chats.
That is why developers pretty much never read forums, unless they are some indie studio.
That is what community managers are for.
Think of community managers as strainers on which all the shit stops, so that one valid feedback post can get through.
PQ doesn't count, he is a troll who writes one thing, only to do completely opposite.
Remember the comment about blitz attaching rocket engines magically?
OKW blitz on KT.
Irregulars, partisans, T34(not ram), penals, PTRS, vehicle detection, Brummbar, KV-1, SU-76, M-42 AT gun, ML-20, AT gun camo, pretty much 50% of what soviets can do.
Every single ost unit except Brummbar was OP at one time for comparison, osttruppen included.
When it comes to OKW, only sturmtiger and IR HT.
USF pretty much like soviets, stuart, RETs, fighting positions, sherman, wolverine, PACK howi, HMG, M-20, both pathfinders, so again about 50% of what they can do.
and why do they draw these circles when the planes attack out of it? it is obviously a bug when the circle means the attack area and the plane rockets attack and destroy units outside of the circle
Because its targeting circle.
If plane targeted object in circle, it is locked on it for the following attack, regardless of where you are, otherwise planes would be completely ineffective without area circles being half-of-the-map size.
Always support your volks with something else early game.
Be it sturmpios, kubel or another volk, if you want to win, you need 2 units against opponents one for the first engagements or number of opponent units=number of yours+1.
You mean when the Ostwind and Panzer IV got cost nerfs while the StuG got a durability and AT nerf in exchange for an AI buff that wasn't needed because we have the Panzer IV and Ostwind? T3 had good synergy before that, besides the blind P4 gunner. Ostwind was your AI, StuG was your AT, and P4 was in between both. The changes, while some good, hurt T3 overall and reduced the differences between the units.
The changes in question:
Yes, I mean exactly the changes that made P4 completely murder infantry while not really changing anything against tanks it beats and was beaten by, the changes that made Ostwind valid AND cheaper alternative to P4 while making it a little bit more affordable AA and the changes to StuG that made it murder infantry and let it be spammable general support for either Ostwind or P4.
The synergies are still there and while P4 is clearly the top of the current T3 food chain, StuG-G is still a viable choice, just not as the first T3 unit, HP nerf is meaningless against anything other then SU-76, PTRS and zooka and it lost quite a number from its cost.
Ostwind still murders infantry while providing AA cover and is an option to rush for to punish player waiting for late call-ins.
Take a look at the cost changes-the underused units were made noticably cheaper while not really changing their performance on the long run while P4 became best stock T3 armor in game, being deadly against both, armor and infantry and being durable as well.
thats the problem they overnerfed the daylights out of all ostheer support units and then nerfed the cream of the crop infantry,pgs.
You cant rely on mgs or paks or mortars or flame half traks as support. All you can really do is hold untill you get to t3, which also got nerfed. Practically every unit of ostheer since launch has been nerfed.
Ostheer is bordering on becoming the panzer elite of Coh2.
Umm, quite a few(vast majority) of ost players I've played scream "support weapon this, support weapon that" and then attempted to use them as frontline units.
HMG42s should be BEHIND grenadiers, not before them, then you'll see them working.
PaKs should be BEHIND or near shrecked PGs, not instead of them, then you'll have very solid AT support.
If you really believe you can't rely on ost mortar, then I don't even know what to say, turbomortar is best stock indirect infantry weapon in game when it comes to ROF, accuracy and cost.
And would it break your bubble if I told you that last changes that were made to ost T3 buffed it?
Only real performance issue when it comes to units is about pwerfer and FHT. Every other issue literally boils down to tech costs.