Hi all,
how come almost every thread in the last year derails into a "relic is stupid... etc"-crap.
Yes, they messed up last patch ( very badly) and everybody who is already a hard-core Relic critic went overboard. Now everybody thinks, he is entitled to make a list of demands, which results in absurd demand of for example daily patches. Honestly nobody is entitled to anything. If you do not like relics products do not buy them, if you do not like coh2 do not play it. It is easy as that.
Relic will not optimize the game, i think that is stupid too, but it probably is just not cost efficient. The game is on sale all the time, they wont earn money with the game anymore. It may suck but it is a business decicion.
I honestly hope, that relic will learn a few things from coh2 for next products like coh3 and dow3 and have e-sports (optimization, multi player issues) and modders in mind, because even if they are no doubt a minority, they are a very vocal minority and they keep the game alive.
Best Regards
awa59noob
Also very true. |
Yea...i cant read that and not adress it. Im not about to make myself look like a rockstar, im not my gf will tell you im a moron half the time hah. I just want to contrast what "being a designer" and designing a system is like and shed some light on the idea that its just SO DIFFICULT to get this game right.
So i work as an aerospace engineer putting stuff up to the space station in RL. Its very hard. The engineering is hard, the design is hard, the entire process is a bitch. But its very doable if you think through your designs from start to finish, have defined goals, use insightful engineering judgment and rely on empirical evidence and talk to experts in the field to come to conclusions, then move forward with choices that you make to complete the mission. This typically takes under a year to do for a given mission.
Now I come to Relic, a company that has been making seriously kickass RTS games since the 90's and has been working with COH games for a decade now. There is no excuse to have a game like company of heroes 2 with a map pool list that is jumbled (wait for a ladder match look at the map pool list on the right, jesus christ it looks like JUMBLED UNORGANIZED crap). There is no excuse to have the level of glitches in the game that we experienced recently when a patch comes out (quality control??). There is no excuse to have a map pool that STILL isnt up to par for an Esports level competition (1v1 2v2), and there is no excuse for some of the choices that have been made in the past with regards to system design. I will reference this for the 1000th time. https://www.coh2.org/topic/11064/commander-overlap-a-serious-problem
COH is an inherently complex game, which is one reason its great, and yes it is hard to get balance JUST right, that should be ongoing (it must be Esportsable)...but there are times when issues are so glaring and obviously hindering the experience of COH that i wonder where the quality control is, when a balance decision is made, and i wonder if they even have a dedicated mapper at Relic to get the maps where they should be (a critical component to multiplayer COH that always gets overlooked, imagine if all the maps sucked even if balance was perfect how awful would COH2 be). And i understand Relic is working on things, i have no doubt. But to suggest that its SO HARD that these things just cant be done in THREE YEARS, to me, is an absurd claim.
I wonder if serious effort is put in to polishing the menu interface, supporting Esports and taking EDUCATED feedback from groups of experts in different fields of COH (mapping modding balance) because taking feedback from random people is a waste of time money and effort on Relics part. If I, an aerospace engineer, took feedback on how to design something from some jackass on the street who doesnt know anything about engineering, WHY would Relic, a game design company, take advice from a non-expert on ANY aspect of coh when it comes to something like balance or mapping....THEY SHOULDENT. Taking public advice on features and things makes sense. In the cases im talking about, it makes no sense. And hurts the entire community.
In conclusion it is NOT this task that is so hard that its acceptable to see the game where it is.
Between HOMEWORLD and COH ive spent thousands of hours on them mapping and playing. But this is my PLEE to get yourself together. COH2 could beat the shit out of games like SC2 if the right direction was taken. DO IT!
-Love WhiteFlashReborn
+1000 |
All people that still believe in this game and in Relic are neglecting facts that you should not neglect.
1. The game is what, 3y old? It won't get any younger and the older it gets, the more chance players go to newer, other more finished games. There is a massive offer on the market and people rather enjoy a game then getting frustrated (AEC, Centaur at release, Calliope, RNG, ...). 100000 games on steam, not all of them are competitors, but look at the free weekends of COH2. Awesomde idea for attracting newer players, but with so many broken shit in the game, there is no reason for them to stay.
The people on this forum will probably neglect that, and tell me 'why are you still here then?' Well you have fans and you have other gamers. This forum obviously houses the fans who don't want nothing else then the game to get better. Newsflash, it's not. The fans remain, the newer players have no heart for the game like many of the players here, so they leave.
What do you do if you play a game that you never played before and it looks broken? You stop and go back to your previous game.
2.ESL a good thing? Sure, for Luvnest and Barton it is. Every week another tournament for Luvnest, Hans and Jesulin - Bravo! Better just hand them all 100$ cause there is no way any other player will ever win that tournament. There is more then 97% of the active playerbase that's not getting anything from ESL apart from streams by A_E and Stormless. Thanks for that Relic.
If you believe competitive play is only meant for the top 1% of the game, you're horribly wrong. Look at other games where you have competition (even in ESL) for ALL skill levels. Not with the same exposure, not with the same prizes and surely not the same hype, but they have leagues for everyone. Without a proper support, the ESL series will be done and no one will give a rats eye about the follow up of Esports in COH2.
"ESL is for pro's".
That statement is older than my grandfather. ESL WAS only for pro's when Esport started. Esport is for everyone.
3. Broken patches keep rolling out. Just read that again fellas. Broken - patches - keep - rolling - out. After 3 freakin' years of failing hard, they keep rolling out retarded patches. I played this AEC a couple of times. It's a joke. Same with Calliope - joke. Cruzz stops, Siberian quits, FaHu stopped, etc. All key figures in spreading the games name and support.
4. Communication of Relic. And this is a tricky one cause we all believe it's going so great!!! Streams every wednesday! HURAY!!! Q&A with mistah Kyle! "Hey Kyle, what about problem X?" - Well, we can't really say much about that, but I can say we're looking into it. Every fucking answer is about the fact that they can't say anything. Super nice!
For real - we're living in a time where companies are transparent, at least here in Europe we are. Companies don't go behind close doors and do what the hell they want. Transparency works. Inform your customers.
5. Failed marketing. Time and time again. MLNW is a perfect example of another big fail. Using old decals, old skins, announcing the skins and decals after the start of MLNW, and go on.
6. Keeping failed shit in the game. Warspoils, no ability to trade with another, etc. "Hey but dude they are fixing warspoils!!! - Get lost, this failed system has been in the game for what 2 (?) years. And NOW they are fixing it? It's like I'm going to call a plumber to fix my toilet that has been broken for 2 years. The damage is done, the floor is all soaked and wet.
It's like putting a small plaster on a wound that's really big. We're all like YEEESSS A PLASTER! But after the plaster, we realize that the wound is way to big. The hype goes away and we see there is 100000 issues being unaddressed. After 1y, we still have shrecks on volks, random squadwipes, useless abilities, failed veterancy system, etc.
Just open your eyes. Play the game but don't expect things to get better. The previous 3y are a perfect example of the fact that things don't change. |