You can use it on UC or AEC(more mobile, can protect itself with smoke) you know.
AEC mobile.
Do you even play it (I'm not wanting to be arrogant, but really asking, do you play with it ?) It is TERRIBLE in terms of mobility man.. |
What kind of penalty?
Certain hours ban for competitive matchmaking. |
There's more to it than just stats. The first issue is what the MGs are actually fighting against. Grenadier rifle grenades can easily dispatch MGs even in frontal assaults. Thus the effectiveness of MGs in controlling infantry is greatly reduced when the enemy's most numerous unit has an effective tool for countering them. USF smoke nades also seriously neuter axis MGs but aren't such a problem because they still require you to assault the MG, rather than simply sweeping it from the field. An idea which has been floated around for a while now is to reduce the range of rifle nades on suppressed units; I think that is a pretty good idea.
An issue specific to the .50cal is the point where it enters the game. By the time the .50 is available your opponent may have mortars, snipers, grenades, flamethrowers, light vehicles etc. A key factor to the effectiveness of the MG42 is it is available at a time when the opponent doesn't have any safe way of countering it.
MGs are good against OKW in the early game, but as the game goes on and the green cover is depleted, volks blobs are able to out-damage MGs sitting in yellow or no cover. It is in this scenario MG suppression does appear to be lacking, although this affects axis MGs just as much.
Given the design philosophy of USF as a mobile, offensive faction I don't think they really need a more effective area-denial MG. I'd be interested in seeing some changes made to the .50 to make it more effective as an offensive tool to support advancing infantry. Yes, I know that isn't realistic but then neither is anything at this point. An alternative more palatable to the realism crowd would be to increase its range (and possibly pen, although light vehicles have a hard enough time as is) while retaining the limited firing cone. The only way it will be able to function as a blob-counter is if you address the issues with infantry covered above.
Excellent read. Nice man. |
+1. A system like the one in CSGO - penalty for leaving works extremely well. Or like LOL.
I'm in favor off that. |
Clever and cautious changes, I like it.
+1.
Fuck dude, this balance mod is everything I have every wanted.
Relic, copy pasta.
Ps: I specially like the new test your brought in, the tear down emplacements, as I often find myself being stuck with a certain emplacement (thus pop I can't use) and there is no option to destroy it.
Cool stuff, |
I don't know where you get this from.
Company of heroes (and Dawn of War 2) are based on the essence engine, which is Relic's proprietary engine.
https://en.wikipedia.org/wiki/Essence_Engine
If they can't modify their own engine I'd be very surprised.
THQ went bankrupt while they were processing it. |
we discuss about future not now
i agree, for now relic should focus on new features and improve engine
Can't be done. They use a certain engine, they don't make nor change it. |
I don't think modern combat would be the way to go, as the fanbase (in my opinion) consists out of people who are very interested and feel a certain "attraction" to WOII. So changing that would basically rule out a lot of people. |
I have always advocated moving shrecks from volks, as it is both horribly unauthentic, and the core of all imbalances with okw infantry and light vehicle play.
Shrecks don't belong on volks, sturmpioneers, and not fucking obersoldaten.
An entirely new unit is NEEDED.
My suggestion.
Built in Med HQ. 4 man squad, 300 mp, 90 munition shreck, equipped with mp40s. Side upgrade for volks to equip 2x stg package and panzerfausts.
This gets rid of expendable blob infantry. Makes volks less hideous frankenstein unit. Fixes fucking shreck issues for good. A player wouldn't be able to viably afford more than 2 shreck squads unlike how easily we can have 4-6 volk shrecks. Then we can increase volk costs to like 260, and give them some mp40s and stgs. We don't have to nerf shrecks or volks into uselessness because of this stupid design. Its better to fix relics crappy design, whether they actually realize what needs to be done or its ogre.
This would be the best possible solution I could think of.
+1
Or on Pio's. |
Aight, thanks for the feedback. |