General Information
Register Time: 14 Jan 2014, 11:49 AM
Last Visit Time: 3 Jan 2024, 13:15 PM
Broadcast: https://www.twitch.tv/One4OneOfficial
Twitter: https://twitter.com/sQzzi
Nationality: Belgium
Timezone: Europe/Brussels
Everything is in the title.
I haven't come across someone using Churchills instead of Comets. Myself, I always use Crom's or wait for Comet's if the situation allows it.
Is there a reason to go for Churchills apart from damage soaking unit?
For the people that go Churchill in 1v1 or 2v2's, why do you chose for the unit instead of the Comet?
To OP:
How is 400 MP for mortars (stationary btw) cheap? Honest question.
When you take the impact of such emplacements (on some maps) in account, it's fairly cheap.
Locks down sectors and is strong. Kinda a no brainer on some maps and does all the work for you - no skill involved.
I'd say that in regards to these maps the real issue is, they are in 2v2 map poll.
Crossing is fine for 1s, but its way too small for 2s, didn't creator itself stated that the map is not intended for anything besides 1s somewhere?
Pretty much the same for kharkov, way too narrow, always devolves into indirect fire fest, because map structure completely prevents any flanking attempts in 2s unless you pushed one of opponents already.
Some maps just aren't suited for 2v2, but we have to play on them regardless.
These two make Pripyat river look appealing as 2v2 option.
Yeah I know, it's more about the maps. But they are in the pool, they have been in it for so long so I don't expect them to go out of it any time soon..
Haha, Pripyat river. Funny comp stomp map if your bored though.
This comment is solely made for 2v2 players as I'm not a 1v1 player.
I honestly wonder if any of the more serious 2v2 players here think that emplacements are really ok.
Take the maps Kharkov or Crossing in the Woods for example.
Double brit on Kharkov is hell. Mortar pit on one side locks down 3/4 of the map (2 x VP's, fuel, ammo) while a central-positioned defends against incoming attacks on the pit. Early game is safe now for the brits. They can focus their troops on pushing other sections of the map.
Counter barrage? - Sorry no, the 'free' ability of the bofor next to the pit will instantly pin / kill your mortar / ISG.
Isn't that enough? - Brace the mortar for a while until the barage is over and your engi's are there.
Push with an AT gun and some troops? Sorry no, the mortar put isn't usually uncovered and the brace makes the fight last very long. Plus, you forgot about the bofor next to it.
So that basically means that you can't do much for a while than repositioning your axis army to the other side of the map. - Sorry no, there's a Bofor on their cutoff so pushing makes no sense. You are basically locked inside your own fuel - ammo section.
But not for long! The cromwells are coming boys, and they are fast and deadly.
Seriously, I played brits a lot cause I liked their well formed army. But the emplacements make life a bit too easy. Crossing on the woods is another example of the lovely Mortar pit happiness. Put one behind the little forest in front of your base and profit endlessly.
It's just.. It's just so stupid design. Make it a bit cheaper and remove the fucking brace.
I know I can be a drama queen about stuff, but you guys take it to the next level with this haha. .
Layoffs are extremely normal in companies. I've worked in 3 since I've started working and I've watched people come and go regularly. Specially younger people tend to leave companies on a more regular base, although here in Belgium (from what I've seen and heard around me).
Question 1: Does it mean the company or in this example, COH2, will come to a hold? - No, it's probably just some restructuring.
Question 2: How much sense would it make to pump money into Esports (ESL), have Stormless and A_E casting in one of the official ESL studios and flying over to PC Gamer weekend? - It would absolutely make zero sense.
Oh and yes, don't expect a total honest answer from Kyle on a random community forum. That's just not something a company does.
Damn, if I ever want attention for a certain topic, I'll name my topic title 'Layoffs at Relic and the future of COH2'.
Seems to draw a lot of attention.
What part of "there is no COH2 team any more" do you not understand?
The same sources that broke the (now-validated) news about Brad indicated that Kyle and most if not all of the rest of the COH2 team is either laid off or reassigned within the company.
There will be no QA. There will be no supervision. There will be no bugfixes or optimization, and frankly I'd be surprised to see a single new balance patch. The current build is COH2's "2.602".