'trois pont'
/thread
THIS.
That map is a shock fest. |
Cant' wait for it, but it's expensive. Gonna wait and pray for a steam sale. |
Well other guys mentioned some good tips. I'm not a pro like them but I'll give you my thoughts on this.
First of all, post some of your replays. Strategists will help you out and will point out your mistakes.
Try to rush for sniper with your M20 and riflemen, if you kill it fast, it's pretty much GG for axis because sniper is very expensive. It's also very micro intensive so you can focus on capturing other sides of the map.
USF ATG is not that bad, but if-as you said- you have 60% of the map, then when they roll out their Ost or P4 you should be close to getting your Sherman or Jackson (if have 1 fuel point and 1 fuel cache). I think you tech up late. Do not forget Bazookas. Although they are not ideal, specially at long range, they keep puma and Ostwind away so they can rush you. 1 ATG and 2 bazookas is enough for mid game medium armor.
For indirect fire power, USF is the best. Pack howitzer and M8 motor carriage are devastating. A lot of full squad wipes with one shot.
Allied armor are a bit micro intensive. Use your superior speed, and do not rush their armor with Shermans and Jacksons. Spot with your Rifle men (and even REs cause they are expendable) and use the your jacksons' superior range.
This is my general build (might not be ideal, as I said I'm not a pro but this might give you some idea).
A few rifles, grenade upgrade, ambulance. From here, If I see a lot if infantry spam, I go LT, and maybe bring an AA halftrack. If I go for Lt. I go Airborne and airdrop an ATG. Paratroopers with LMG are very powerful and they also fire their LMGs on the move (like Ubersoldaten). I then save for major, then if I see the enemy is spamming medium armor (meaning they are not bringing in a tiger or a KT) I bring one jackson and a sherman or two. If I see they are going for infantry and waiting for heavies, I bring 2 jacksons and one M8.
One more thing, do not forget RE volley fire ability. Early game when you see Stpios rushing with some volks, pin them down with your RE squad and focus your fire on them. |
Efficiency is more or less damage done divided by unit value. Mgs are area denial units (except for maxim which is an UBERSTRUMGEHWER).
Although some adjustments are needed for all MGs I think. Like manual reload and better player control over garrisoned MGs. |
Scotts are very OP right now.
They need fire rate nurf
I think AoE nerf is a better option. The amount of full HP squad wipe is too damn high. |
Well it takes longer to build, and once you get Zookas (which I get a couple of them almost every game) the barricade is useless, just attack ground and BAAAAM, destroyed. You can even use your M20 crew to do that. |
M10 is fine I think. I often use it to counter early P4s and Stugs without bringing in an ATG, and I think it's alright. Although a little HP increase would not hurt. It is also fast and good for flanking.
Jackson needs a small buff I think. Either RoF or Penetration slightly. Jacksons are unstoppable with spotters. |
My point is make everything balanced! don't yell nerf and buff!
its not relic its the community ruining the game by yelling stupid.
Well you have to be more specific than that. But as Romeo said, the game is pretty much map dependent. In open maps you get a few MG-42s and pin the Garden out of US blob. |
I think it's not cost efficient at all, compared to the American counterpart or even mortar teams. |
I don't like this units, huge damage and stuff, but I think it's fine balance-wise. |