I like Solution 1 because I love the medium armor vs medium armor game play that CoH 2 has to offer. In my utopian dream version of CoH 2 I'd probably force players into building medium tanks because they're fun to use, fun to watch, and fun to play against - plus they were a pretty major part of WW2. I will concede the point that allowing players to make choices on whether or not they want to tech is more important than my personal opinion and it is more important than realism. Preserving player choice is the superior method of fixing this from a design perspective and I think Relic should take that into consideration.
This.
I would like to have battles with a couple of medium armor on each side, rather than ISU vs Tiger. Although as many of other guys point out that this could restrict the play style. |
A very good Thread, about time someone started a good thread with logical solutions.
About solution 1, I personally believe that is the easiest, yet most effective way to A)Force players to tech up and B)Undirectly increase the cost of call-ins, thus preventing players from floating resources (makes the game more dynamic as you said).
I don't totally agree with solution 2. It delays some of the most interesting units of the game (not talking about balance here, but the concept of heavies like ISU or Tiger is interesting), and I think this is the last resort and somehow an overkill.
Solution 3 is not bad I think, but I somehow don't like tweaking the fuel only. With solution 1 you have the option of choosing one tech, build around it then call-in DA BIG GUNS.
Regarding to factions, for Soviets either T3 or T4, for Ostheer BP3, for US either Cpt and Lt., or one of them with the major. For OKW I think only 2 buildings would be enough because they have lower income and, expensive units and also not many spammable options.
-Side note: Keep in mind that there should be more discussion about what kind of units actually need these requirements. For example, I think you should not force a player to go BP3 just to call-in some pumas, or M10s. I think these should only be applied on units which require more that 8 or 9 CP.
Again, than you for a good thread, with hope of relic responding. |
This game better not suck, the wh40k franchise suffered enough over the last 2 years
This.
I worship WH40K series. The universe is so rich, the atmosphere is great and relic is good at making RTS games (no shit sherlock). I can just wish they don't blew it. |
The point has been made by other guys. Stpios are very expensive, die quite fast (specially under enemy fire) and you have to use them in the front lines unlike other builder units.
If you provide a replay, there are many pro strategists here willing to help.
Byt the way The most ridiculous thing is the Doctrinal "Conscript repair kit". 2 cons squad repair a heavily damaged ISU in no time. |
Both CoH and CoH2 have great communities, mostly because they are not run and gun CoD like games which every lil shit plays these days. Most players are mature, well mannered people who enjoy the game, and want others to enjoy it. These guys are not your typical gamers. I wanna go ahead and coin the phrase GAMESMANSHIP (if it's not already coined) to talk about the creed of this community. |
Stuka is fine in 1v1 and 2V2 games. |
Pro tip: when you hear Stuks'a barrage sound just move your armies. 9 out of 10 Stuka will miss or only cause minimal causalities.
This.
Stuka is easy to dodge in open fields. |
It has being said before, tone down canister shot, buff Greyhound main gun.
This.
One time, I've lost 2 squads with one canister shot. Well yes it was pretty stupid to put 2 squads behind one sandbag but come on.
keep in mind that it has a certain "aim time" before it fires. move towards it but not in a straight line when you see one. |
I think it all goes back to one thing: The call in problem. All 4 factions (specially allies) are able to stall and just float resources then call in some pretty good units.
Despite that, remember that Pgrens are only effective when you blob them and they are not good versus infantry when upgraded with schrecks, so use indirect fire, HMGs, and off map arty (WP for example) to force them to retreat. Sherman dozer also does wonders against blobs. |
Go play some F2P games, then come back to CoH2 and you'll embrace these flamers with open arms.
But seriously, don't play with random mates. That's just horrible. |