General Information
Register Time: 27 Dec 2013, 16:54 PM
Last Visit Time: 28 Mar 2024, 23:06 PM
Website: https://shaderweb.com/en
Residence: Iran, Islamic Republic Of
Nationality: Iran, Islamic Republic Of
Timezone: Asia/Tehran
Game Name: <HOJAT>RMMLz
I can see where you're coming from though considering how much stereotype exists nowadays. Let's drop this before it escalates to a huge discussion involving a crowd.
Yea let's drop it. It's just fun to embrace the streotypes and joke about them. As a person who is living in a society full of streotypes, I don't get offended and I often make fun of it. But this can't be said for everyone, this might get out of hand as you said.
Aside from this script, can anyone briefly explain how the WS drop is supposed to work? In standard play, I mean.
It's new to me that it is supposed to unlock commanders. I've played around 100 hrs manually the last month, but no commanders were unlocked. Mostly just skins.
After a certain Online play time (ToW, PvP, Compstomp) you are randomly rewarded. Rewards could be skins, commanders, bulletins etc. The system is broken right now, you get buttloads of useless duplicates. It appears that relic is considering mechanics like crafting and trading to fix it.
"Fixed a bug with the Stuart Tanks that saw the ‘shell shock’ ability remain permanently enabled if the crew disembarked and re-crewed during that ability."
It can still chain stun for a few seconds but not forever as the bug got patched.
Oh, I meant the chain stunt. Thanks for clarifying.
Damn... I have a lot of questions, but here's one:
When will you give us something to look forward to (Big patch, next DLC, even your next project) and what is it? (Yea I know that's technically two questions.)
sure I´m wrong or I didn´t get your point but the only purpose of sandbags is to provide green cover. Isn´t it?
of course, wire will do the trick as you said.
You did not get the point. When you build sandbags, or when you want to deny cover you simply set up wire on the enemy's side, so only you can you cover. This is very handy in maps like kholodny (car wreck near middle point) or semosiky (the graveyard in the town)
As long as Ubersoldaten exist in current form, you can't really complain about any allied infantry at all, especially the one squad that actually stands a chance in direct firefight(but will loose horribly when both are vet2 and onwards).
Poor Ostheer... every single over-performing allied unit is justified because of OKW.