... The problem was when a shell hit a volks grenadier squad it killed 4 of the models, it pinned that squad, but it also killed 1 model of another squad blobbed together, but the other squad didn't get suppressed at all. It'd be better if both got suppressed.
Wait... it still does that? holy shit then. |
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there's a simple solution. drastically reduce the reverse speed of heavies, so they dont match mediums while reversing. it should be easy for mediums to get into the rear of heavies and not the way it is now, heavies can reverse and give mediums more trouble than its worth it get to its rear armour.
I think they've said that it's technically not possible. And besides, let the tears follow. |
80 dmg it mean 1 hit infantry kill every 5 sec if hit
This was an issue a long time ago. PTRS could snipe models which was a pain in the ass with it's great accuracy. There are two options IMO:
- Give them 3 PTRS guns, allow them to put their PTRS away (Like Sturmpioneers)
- Keep the 2 PTRS gun, reduce accuracy, increase damage and RoF, greatly increase the accuracy of their Mosin-Nagant. |
Axis blob still owns late game, as do Uber tanks. Allies have no counter.
Yea because Jackson isn't buffed. Let's face it, Ostheer is very weak against USF, specially early to mid game. Now that the OKW is reasonable and kinda in a good place-well, a better place than before- they have to focus on SU and Ostheer. Ostheer needs crowd control and SU needs the call-in meta fixed. |
I have to text it first, but from what you are saying, I think removing the pinning effect would be good. But I don't think increasing the AOE and reducing the suppression amount is a good idea. Because of their superior range they should not be able to suppress 2-3 squads at ones.
Haven't tried it yet, so I could be wrong. |
Problem with OKW is not so much in their specific units themselves, but in the fundamental faction design, which in turn necessitates the nature of said units (Volks/Obers and their synergy) and, well, their blobbing. Try not blobbing these two types of units and a-moving - you'll have a hard time, because A: you dont have alternatives in the first place B: Your supplementary units are rarely cost effective, and typically cannot function on their own. Voilà, embrace the suck.
Yup. That's what happens when you give viable AT capabilities to your core infantry, design problem. |
Again, a thread about WWII this WWII that Nazis vs commies. Both sides are dead, leave the debate to historians. |
This is a good patch, not for 6 month though but it is good. There are gonna be huge changes in the meta, specially for axis. And frankly, I was expecting a huge shitstorm but there are only some cries and tears.
Another patch and the game will be perfectly balance.
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Relic went cold turkey on this one. For the next patch, let's say the are gonna nerf panther. They must reduce it's armor by 1 every 6 months so people won't go through withdrawal syndrome like this one.
Let's review the withdrawal syndrome:
-Withdrawal is the constellation of symptoms and signs that a person experiences when, after a period of regular use, the quantity of available substance in the brain is reduced.
-Upon abstinence, central nervous system receptors take days or weeks to normalize.
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Sittard is nice looking map,but why add such "one choke" map in automatch pool. I would like to see map with flow and cutoffs, not this map played by compstompers. This is worse than Rostov.
Good ol' Vire River Valley.
PS: Pavlovs house looks great. I wanna play RO2. |