that MG should have lost that engagement regardless. a single 240 MP machine gun does not and should not beat 5 full squads of conscripts. (or 5 full squads of grenadiers or volksgren or...)
if you had any kind of synergy or combined arms going on you would have run all 5 squads of conscripts off the map, but you just had a single MG.
Again with the X>Y MP. The thing is, the Soviet player just Mindlessly rushed to HMG, and all squads were in the suppression zone, AND they were suppressed, yet they destroyed the HMG. PTRS was a piece of crap, and made all doctrines with Guards worthless. Now, Guard are the units they should be (Both AI and AT) but Cons with PTRS are broken.
Its like saying a Schreck blob should counter everything on it's patch (5x235mp+5x90muni BLAH BLAH). Well, they shouldn't (which they still kinda do) and PTRS "on Cons" shouldn't perform like this.
Simply creating a weapon profile for PTRS will fix this. Guard will remain AT/AT jack of all trades (which adds a lot of variety to the game) and Cons can not exploit this. IMO, it's OK for Guard to counter and destroy and MG with smart play (Cons draw fire, Guards kill the MG). But Consblob lazy play (Like in the video) is not something we want.