If the t34 manages to survive you absolutely deserve to lose your tank because there wasn't enough support around to kill an immobilized medium tank... That's not a scenario or risk vs reward then it's risking little because you are either playing against easy bots or hellen Keller and neither should be a basis for balance.
I say we'll timed because statistically, ram is going to result in a stun, not an immobilization. The actual chance of immobilization is incredibly small meaning you truly do have a small window with ram and would actually be better off with button, which costs significantly less and doesn't risk a tank at all, though it is indeed less mobile.
Your last bit about complaining that combining other units abilities and off maps really signals that the issue isn't even ram and an off map, it's playing against a better player who can isolate and off map your heavy Armour which again, is no basis for balance.
For what it's worth, Ostheer has immobilization mines, multiple stun abilities and great AT off maps as well. Okw has a harder time with a wombo combo but it's hardly a soviet exclusive thing.
First off i play 3on3 in the top 10 and 2on2 in the top 100, ranking depending on how many teams are going around atm. I regularly play against and with players like miragefla, troyd, the TR bunch, chua, creative and others. I have won and lost against everyone in the top 100 2on2. I may not be one of the very top of the players, but i am good enough to compete with the very best on a regular basis and have success against them.
My issue with the rocket strafe imo is that is creates options for plays which Axis have either no real counter to and that it is easily used as a defensive or as an offensive ability, and that is simply too strong when executed by a player of high skill. I have no overall quarrel against the ability from the mid-low ranks, but if you face high end players which have a way higher situational awareness and are better at judging critical situations, counter playing this for Axis becomes much harder.
I have been in a game where miragefla ACCIDENTLY killed an 80% hp P4 who happened to retreat into it. The damage alone is simply over tuned. Not to mention whenever or not you actually have a good shot of killing a tank, this ability means you have to move instantly. So in late game for example if sov want to push they simply have to one strafe behind your tank line, JT or whatever and you will have to reposition or you are pretty much dead. Yes, this could be said for almost all off maps, but most of them are just dangerous to infantry and can be tanked a bit, not to mention cost way more. A strafe not so much.
Also, its way easier in late game to flank with a couple of T-34’s with great success, only one of them have to succeed and its pretty much game ending. What happens if I flank with a panther? Well, not much to begin with, either you dive and try to block or you stand there and shoot a couple of times. Nothing compares to the very imitate risk and action required in comparison to a mere T-34 flank which requires every Axis player to INSTANTLY shift attention or lose his heavy tank. This is vastly unproportionable.
Also want to push as Axis? Well, beware, run in your tanks and he might ram you. Again limiting options.
I could go into more detail, but I actually do not like to play chat warrior. If you believe the ability is fine, we can agree to disagree. Chances that you succeed to change my mind are rather slim.