Nobody plays usf simply cause most of the maps arent good for usf, elst is the only decent usf map and eindhoven is playable but players want to train a faction they can play on every map.
Mortar pit reign of terror should be no surprise, it always has been a good unit. All you need is someone to guard it and a decent spot for it.
And you "balance experts" think we tourney players havent thought of countering it??? pls be more disrespectfull, thanks. if you can name me one way to counter it that actually is viable pls pm me. You need a good team push on the mortar pit which, let me tell you, is not that easy against good players
Leigs dont work, dont even try
PO gonna be banned so no need to worry about that
Ive been saiyng "Axis OP" for months now, maybe people start to understand why
I think what creative is trying to say here is that we have to focus on Axis.
The mortar pit is not inherently op. The issue is that Axis has troubles vs Allies, especially in the early game infantry department and against the freshly buffed brits. The OKW vs UKF matchup highlights this pretty confidently. Volk dps part.[Debunked by sanders]. In the 2on2 games I have seen that OKW is completely depending on his Ostheer ally to provide support in order to deal with UKF. Such as a sniper or MG. The core strength of volks was usually their good long range DPS, now they have to face a faction that topples their long range dps by miles.
This gets emphasizes even harder as OKW is pretty much forced into getting mecha first. Why? Because Axis playstyle is completely reactive these days. You need to counter certain Allied units or you are fucked for the most part. This gives most of the momentum and adaption options to Allies, as sections and the t70 for example are basic units.
Meaning even obers will de delayed and therefore most OKW's just get better scaling infantry in the first place. Axis simply has very stale adaptation options due to the constant nerfs to their core units and the delayed pigeonholed tech of OKW in combination with oppressive units such as the t70. Once upon a time one of OKW’s strength were the option to build hq’s across the map. This “option” is literally dead in any competitive game, and it was never being accounted for.
At this point it is hard to push and punish Allies if the opponents are about even in skill. If your infantry is inferior in the early/mid game there is no good way to push into a mortar pit, and that seems to be core issue. It’s very hard to push into a pit that is defended by sections, mgs and maybe a sniper if your infantry is already struggling in the first place.
Many OKW players have already reported that dealing with sections is hard, not to mention UC's and a sniper. If you need several units or even doctrine units, as such PF's, jaegers and whatnot, simply to deal with a basic start unit of another faction something is obviously wrong and has to be looked at.
The next issue is the wipe potential of axis squads. Okw in particular has troubles wiping squads, as usually they lack any form of strong AoE in early and mid game. Volks nade does not kill. Luchs has to chase a lot. Stuka is usually dodged, if a leigh actually kills a model it’s a Christmas gift. The most wipes that usually comes for Okw players is by a P4 or ober nades, or just chasing/ the opponent being afk.
SOV for example have great potential due to numerous barrages on even just a zis gun, guard nades which come earlier than obers, isu's (which is overperforming anyway), mortars,t70 and so on. This causes another imbalance in my eyes.